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LadyMourningDove

16
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A member registered Feb 12, 2020 · View creator page →

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I wish there was a tutorial to explain how to play the game.

I love it

Thank you for playing <3

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Yeah the double jump is just for fun. Thank you for trying to out and for the feedback :) It is also based on the rex game so thank you for noticing.

Thank you so much for playing and posting your score!

I tried to play and it seemed great it was just too laggy for me, I don't think my computer likes running it very much. Wasn't able to play long enough to get a good feel.

Thank you! I will pass that long to the team :)

If you like ours is enjoyable I've been told. Good for beginners as it is my first real game jam, not sure about the rest of my team: https://littlespeck.itch.io/cream-cheese-cockroach

I enjoyed the gameplay, the mouse is a little hard to control which is frustrating when learning the first time as the enemies hit really hard. I think it fits the theme well, the assets fit the mood including sound, and I liked that the ui showed the objectives. Excited to see where you go with this.

I keep getting my butt kicked, but if you intend to work on this, I will follow. I really enjoy this concept.

Sorry I couldn't play, I got the Error: 'The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)'

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So glad to hear you pulled through!

Stay Soft my friend.

Simple, Fun and would play again!

That is what everyone thinks at the end of a Game Jam whether you are solo or in a team, isn't it?

"I wish I did more.."

"I feel like I barely did anything.."

"Did I do as much as I could.."

I feel the same way but I am choosing to focus on the things I learned, this is my 2nd ever jam after all and I have only been learning for 2 months.  Instead of saying "No, I can't do that." or "I don't know how to do that.." I chose to take on tasks doing things I had never done before and I failed several times before a teammate spoke up and showed me the code he wrote, one line different than my own. But the next time? I failed less and got to the endpoint on my own. I even added some cool things on my own I had never thought of before and have since added to my personal project. Other than coding mechanics I hadn't done before I also got to experiment with Game UI that I had been researching before the jam but never had a chance to test. Wouldn't you know it? No one else really knew how to do it and I was the one teaching.


Game Jams are stressful, you either put out a game or you didn't. But you still learned something.

Keep failing, keep learning and I will see you in the next Game Jam!

Keep it soft, PPSFT!

Works on Brave, but I get like 2 FPS so its hard to play.

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I enjoyed learning from you!