Announcement: Sandy is not Trash Waifu, she's Best Waifu. She's spot on about kids going through tons of shit and needing encouragement. Supportive MC is also Best MC ;_;
LaiinB
Recent community posts
Hi there, I drew some fanart of Aphid-chan who might be my best girl o_o I love this VN so much! https://imgur.com/e8ryd0Y
So I've played both Mara and Sandy and honestly I LOVE your style of VNs- the writing and artwork and themes are all so awesome to me! These hot messes letting their guards down and accepting emotional vulnerability and friendship is totally my bread and butter and honestly, I can say that the messages of your games really hit home for me. Protag is best boy for seeing the good in these girls and helping them out.
Not only is the premise and beat-by-beat dialogue unique and gripping, the visual storytelling is simply amazing. Combined with the sound design and dynamic rhythm of every moment, it's just incredibly immersive. Many of the settings and imagery were striking enough to still stick with me now, like the human bodies splayed by vines in the space station, the chained box in the white room and the sunset at the very end of the game. The downward spiral of a desperate artist trying to live up to expectations is a horror concept that is so real and has so much unexplored potential, and I'm so happy that Writer's Block has pulled it off!!!
Thank you for making this game. It is certainly an inspiration to me. If it ever gets finished, I will certainly be there to experience it!!!
Very powerful narrative... this kind of family situation is unfortunately all too common. Having my choices lead to the culmination of Aiden's past was a compelling experience. Especially for kids living with abusive parents, the easiest option may seem to be to ignore the problem and live through it- but it takes bravery to step up and confront it.
This was an experimental game with a lot of potential. The art is excellent, and there are puzzles, choices, and exploration- all hallmarks. Narrative games have so much potential as a storytelling device, and if you want to make more in the future, then I want to support you!
This game was very short and simple, and the english translation could be improved. Adding more content to your future projects would make a more developed and meaningful experience.
Keep up the great work! :D
A beautiful game. As someone who has a grandma with dementia this really struck home for me. Wandering around with the occasional memory or scattered thought makes for a contemplative experience(or a stark and immediate experience from Lillian's perspective). But even through these trials their love still stands... Thank you for making this....
I. Love. This demo. With more polish, I definitely see an amazing game in the works!
The amount of player interactivity draws me right into the game- character customization, choices that actually define your personality, and meaningful interactions are all very much present. Stages of life and an adjustable meter for interest levels is very innovative as well- and I'm excited to see them come to fruition!
It makes me feel that much more immersed with the world. Having this much grasp over choice made conversations with Cove feel genuine, and for a slice-of-life VN, this kind of investment is perfect. As a feel-good, relationship-driven narrative, this demo succeeded at making me care about day-to-day life and the meaningful conflicts in between. Playing and watching these characters grow up together will be a whole new VN experience for me.
The art is fantastic: the colorful character designs, crisp CG, and detailed backgrounds all add to the vibrant seaside setting. Keep up the great work, I'll be sure to look out for future updates!! :D
Very cute and relaxing game, although it puts up a fair challenge! :D Finding new flowers was difficult and I rarely ran into predators/prey. If I could recommend anything, it would be to improve the graphics(the background is VERY low-poly), fix the cut in the music loop, and add more flowers/prey/predators in the early areas.
I'm actually really enjoying this game so far! I found the concepts introduced interesting- what mysteries could there possibly be on this guy's camping trip? What's with all these strange, tense tips to keep in mind in the hints? How will "denial" play into all of this?
I was surprised when I died the first time around, incredibly early into the game. It really set the mood for the rest of the experience. I was actually scared of Arith and put a lot of thought into the choices I had to make, taking my previous mistakes into account. Things were unpredictable.
There isn't much gameplay with visual novels, but in this one, you made sure that the player's choices were the main source of tension and replayability. I'll definitely be searching for the best ending!