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LaiinB

27
Posts
2
Topics
4
Followers
23
Following
A member registered Jun 27, 2018

Recent community posts

Announcement: Sandy is not Trash Waifu, she's Best Waifu. She's spot on about kids going through tons of shit and needing encouragement. Supportive MC is also Best MC ;_;

I LOVE text adventures like these.  The space adventuring is the cherry on top of lots of fun choices. My first playthrough I was a soft nerdy engineer, then I was a mess of a head of security... ;D I'll definitely be going through more of the routes! 

Hi there, I drew some fanart of Aphid-chan who might be my best girl o_o I love this VN so much!  https://imgur.com/e8ryd0Y

This gave me such a big laugh. I love the humor of this VN, that final bait and switch for day 2 was especially surprising ;D YELLOW BREASTED GEESE FOR THE WIN

It's working now that I've restarted the game! The title screen didn't appear for me the first time I played and that's why I didn't find the instructions. That's odd but it may just be my emulator? o_o'

That's weird, I don't see them at all! That may be because I'm playing on a desktop emulator and not because of you ;D But I got the hang of it anyways, so that's great!

Killua vs DIO? This is immediately iconic. I'm having a lot of fun playing your games, you show a ton of promise as a developer :D As for this game I feel it would be great if there was an explanation of the controls or a tutorial. Took me a while to realize what each of Killua's moves did!

So I've played both Mara and Sandy and honestly I LOVE your style of VNs- the writing and artwork and themes are all so awesome to me! These hot messes letting their guards down and accepting emotional vulnerability and friendship is totally my bread and butter and honestly, I can say that the messages of your games really hit home for me. Protag is best boy for seeing the good in these girls and helping them out.

The respawn mechanic of this game is so clever, I love it!! Had a blast playing through this :D

I played both this and Houston Dream Realms and I love your visual style. These worlds of abstract psychedelic exhibits combined with the music is weirdly calming and emotional. Looking forward to what you can make in the future!!

I love the dystopian atmosphere and the art style! You have a really strong visual concept here and I'm excited to see where stochniy goes in the future

Haha this was really fun! It's surprisingly pretty hard to ward all the monsters off. Love the cinematic feel and the animations!

I'll definitely be following this game into the future. Really hope the rest of development goes well because this demo is so awesome!

Not only is the premise and beat-by-beat dialogue unique and gripping, the visual storytelling is simply amazing. Combined with the sound design and dynamic rhythm of every moment, it's just incredibly immersive. Many of the settings and imagery were striking enough to still stick with me now, like the human bodies splayed by vines in the space station, the chained box in the white room and the sunset at the very end of the game. The downward spiral of a desperate artist trying to live up to expectations is a horror concept that is so real and has so much unexplored potential, and I'm so happy that Writer's Block has pulled it off!!!

Thank you for making this game. It is certainly an inspiration to me. If it ever gets finished, I will certainly be there to experience it!!!

This game...

....encapsulates TOS frustration perfectly. Just what the hell IS that blockade of text they specifically engineered to be ignored?! And why are any attempts to find the shady stuff in it, in-court or otherwise, so hard to do?!!

Very powerful narrative... this kind of family situation is unfortunately all too common. Having my choices lead to the culmination of Aiden's past was a compelling experience. Especially for kids living with abusive parents, the easiest option may seem to be to ignore the problem and live through it- but it takes bravery to step up and confront it.

This was an experimental game with a lot of potential. The art is excellent, and there are puzzles, choices, and exploration- all hallmarks. Narrative games have so much potential as a storytelling device, and if you want to make more in the future, then I want to support you! 

This game was very short and simple, and the english translation could be improved. Adding more content to your future projects would make a more developed and meaningful experience.

Keep up the great work! :D

A beautiful game. As someone who has a grandma with dementia this really struck home for me. Wandering around with the occasional memory or scattered thought makes for a contemplative experience(or a stark and immediate experience from Lillian's perspective). But even through these trials their love still stands... Thank you for making this....

I. Love. This demo. With more polish, I definitely see an amazing game in the works!

The amount of player interactivity draws me right into the game- character customization, choices that actually define your personality, and meaningful interactions are all very much present. Stages of life and an adjustable meter for interest levels is very innovative as well- and I'm excited to see them come to fruition!

It makes me feel that much more immersed with the world. Having this much grasp over choice made conversations with Cove feel genuine, and for a slice-of-life VN, this kind of investment is perfect. As a feel-good, relationship-driven narrative, this demo succeeded at making me care about day-to-day life and the meaningful conflicts in between. Playing and watching these characters grow up together will be a whole new VN experience for me.

The art is fantastic: the colorful character designs, crisp CG, and detailed backgrounds all add to the vibrant seaside setting. Keep up the great work, I'll be sure to look out for future updates!! :D

Probably one of the most intense VNs I've played in a LONG time, with some of the most gorgeous artwork to boot... 

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Very cute and relaxing game, although it puts up a fair challenge! :D Finding new flowers was difficult and I rarely ran into predators/prey. If I could recommend anything, it would be to improve the graphics(the background is VERY low-poly), fix the cut in the music loop, and add more flowers/prey/predators in the early areas.

I'm actually really enjoying this game so far! I found the concepts introduced interesting- what mysteries could there possibly be on this guy's camping trip? What's with all these strange, tense tips to keep in mind in the hints?  How will "denial" play into all of this?

I was surprised when I died the first time around, incredibly early into the game.  It really set the mood for the rest of the experience. I was actually scared of Arith and put a lot of thought into the choices I had to make, taking my previous mistakes into account. Things were unpredictable.

There isn't much gameplay with visual novels, but in this one, you made sure that the player's choices were the main source of tension and replayability. I'll definitely be searching for the best ending!