Thanks for playing! I have no idea why all those enemies spawn at once, it didn't happen when I tested it in Unity before exporting.
lancethecat
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Hi, everyone! This is the first time I've ever participated in a game jam, so I'm excited to finally present the result!
I made a game called Ghost Quest, a grid-based roguelike where you collect and play cards to avoid and attack enemies:
https://lancethecat.itch.io/ghost-quest
Creating turn-based movement was a lot more difficult than I expected, and most of my development time was devoted to fixing numerous bugs. Originally it was going to be set in a haunted house, but I ran out of time before I could make the art assets.
I already received some notes for the next version of the game that I'll release after the jam is over:
- Highlight tiles in a different color when your player can move versus when they can attack
- Cards should be clearer about what they do
- Ghosts sometimes don't kill the player when they move to the same tile
If anyone has recommendations on how I can improve this game, I would really appreciate the feedback!