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lancethecat

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A member registered Jun 15, 2022 · View creator page →

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Thanks for playing! I have no idea why all those enemies spawn at once, it didn't happen when I tested it in Unity before exporting.

Would a game similar to Shogun Showdown where each level is made up of a row of tiles that the player and enemies can move between count for the competition, or does the level layout need to differ more substantially between runs?

Hi, everyone! This is the first time I've ever participated in a game jam, so I'm excited to finally present the result!

I made a game called Ghost Quest, a grid-based roguelike where you collect and play cards to avoid and attack enemies:

https://lancethecat.itch.io/ghost-quest


Creating turn-based movement was a lot more difficult than I expected, and most of my development time was devoted to fixing numerous bugs. Originally it was going to be set in a haunted house, but I ran out of time before I could make the art assets.

I already received some notes for the next version of the game that I'll release after the jam is over:

- Highlight tiles in a different color when your player can move versus when they can attack

- Cards should be clearer about what they do

- Ghosts sometimes don't kill the player when they move to the same tile

If anyone has recommendations on how I can improve this game, I would really appreciate the feedback!