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Jackie Lang

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A member registered Jan 25, 2021 · View creator page →

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Great game. I know this is a year old but you could

a. make it so the player bounces (it rotates based on the angle that it hits the top)

b. stun the player (like when they get hit by an enemy)

When you break with a number card, you do no damage. Is this intentional?

where can we find this software? your link is empty

Tengo Godot 4.1.1 instalado. Si quieren puedo buildearles una versión para Mac.

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Oki, en qué motor está hecho? Y qué sistema de shaders?

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Puede ser que tarde una banda en cargar? La barra se mueve pero lo tengo hace 20’

mis specs: Specs

Of course you could always add parentheses for clarity, which in some cases is a good idea, althought most times it’s best to just split the expression into multiple expressions and take advantage of naming variable.

But for simple logic expressions like the one you mentioned, this is just something programmers are expected to just learn early on.

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It isn’t ambiguous. Operators have an order of precedence in all programming languages, and they are almost always the same as they all follow mathematical notation’s conventions.

The operators in your example, in order: [<=, not, and].

That is the order in which those operators will always be evaluated. If you wanted to change thar order, you have to use parentheses. So to make and evaluate before not, you need to write it like:

if not (invincible and hp <=0).

EDIT: This reference sheet.

I do have interest in that. I’d love to have the game downloaded for those cases I lose conection. It’s a great time-passer. I’d be more than happy to help you test the builds if you need.

Cheers!

Question, are you planning on releasing macOS and/or linux builds? I’d like to download the desktop version but I don’t use Windows.

I am a Godot developer with linux and macOS so let me know if I can help you there.

I love this game!! I’d never played any sort of solitaire before and honestly they never seemed appealing at all, but the art made me really curious and the gameplay is quite addictive. I spent a couple of hours last night just figuring it out and now I’m consistently winning about a third of the time.

I love that you made your own rules and deck. Thank you for this.

Hello Pazzicz! Thanks for playing and your kind words! No, there is no way to heal yourself, we actually didn’t think of it but it’s a great idea.

These are such great suggestions. Will definitely write it down for balancing, thanks!

Congrats on your first game, definitely an interesting concept! Lots of design space to be explored.

I’d say work on the player experience with stuff like you not needing to drag your dice all the way to the back for them to be benched, clarity and balancing and you have yourself a very cool game.

Hello Samantha, really liking your stuff. I’ll PM you.

Hey NvrSkip!

Thank you so much for playing. That’s actually how a Game Over is looking so far in RAADS… I’m very ashamed of it but I didn’t have time to include a Game Over Screen and a restart button, you have to reload the page to play again.

You did really well in your first playthrough though!

I’m glad enjoy it, hope you keep racking up those scores

Not to be too evidently self-promoting but if you like challenging games you might enjoy my entry in this jam. Feel free to check it out

Anything you want to say about the game, this is the place

Hey Eggnepture! Seems like you put good deal of effort in making this game. Sadly I can’t enjoy it because I’m not able to figure out what I’m supposed to do.

How about this, write up some instructions on how to play and I’ll try again and then review it! Sound good? Let me know!

Yeah… that has happened to more than a few people. I will definitely add some visual feedback to let the player know he’s crewless.

Thanks Wert!