Thank you! Impressive debugging skills considering you're working with the minified source. I think you're onto something regarding the RGB values, which would explain the discrepancies and why I can't replicate it myself (e.g. due to different color profiles). I wonder if manually setting the colorSpace when getting the context would be a solution.
Lantto
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Hey! Yes, good idea. Disabling shaders should be trivial to implement and I definitely need to add more options like that. Are you on a laptop with both integrated GPU and a dedicated graphics card? On my gaming laptop it defaults to the integrated GPU, so I need to manually set it to use the dedicated one. Otherwise I get similar performance issues.
Hey! Thank you. This is very useful. The error about ports closing seems like a breaking issue (since the game needs multithreading to work) but I'm not sure. Searching for it online brings up a lot of issues related to Chrome Extensions. Do you have any extension installed that could be the culprit?
Hey! (Didn't see the reply until now.) It's all JavaScript. The biggest problem is that I can't share arbitrary memory between threads so I have this convoluted solution that would be completely unnecessary in other languages. The simulation wouldn't be possible without multithreading so it's kind of frustrating but still fun to work on!
Thank you!
You've actually highlighted an issue for which there's currently no good solution. I should probably add to the Itch page that this is a playtest of the alpha, so a lot of stuff is still missing. The idea is that you will eventually have a "freeze gun" that you can use to condense steam back into water manually.