SCP2.0 :skull:
U.A. Lapjank
Recent community posts
Pretty nice game. 10/10. Although I did somehow manage to softlock the game when playing against Conrad once (somehow clogged the road with a tanks standoff and the strip mountains and forest was taken up by a heavy infantry and mech battle. I could have technically played it out, but I figured restarting would be faster)
Also figured out a neat strat: APCs are pretty tanky for a cheap boi and empty can be used to divert AI attention or block off important roads. Very useful if the game stalls out a bit and you need to buy some time. However, building Recon bois or saving up for tanks is usually a better idea unless you know or sure what you're doing.
True the books have a bug or two (sometimes they don't make a bookshelf at all, really annoying)
Diversity demon is still pretty good without structures and items (Monster + Human + Beast + Undead + Construct + Demon is not too bad for early game)
I've found the agency is pretty good for destroying stuff. Not reliable, however.
All concerns voiced here are very valid and the game needs balancing and a less random form of randomness. Starting characters may also be great (those starting civilians really bloat the build and are especially a headache early on). Also some rarities should definitely not be showing up earlier in the game