The story is intriguing but given this isn't a Ren'Py game (i.e. has saves and skipping seen text), trying to play through multiple times is time consuming and physically taxing with all the clicking.
laptopsuc
Recent community posts
Thanks for the update. This is my feedback:
- The lack of interactivity/choices in the beginning did hurt my enjoyment. But what was eventually offered did intrigue me.
- While it would be neat to see many different effects from all the mixing combinations, that amount of work is probably better spent on another game focused on that.
- I'm eager to learn more about Heidi and Karren.
- On the subject of Karren, her dialogue felt repetitive with her reminding you to push the test subjects' limits almost every time she talked to you.
- With a smaller cast than Fattening Career, it's a bit more relaxing not having to keep track of as many characters 😅
- The animations are nice.
Going a bit crazy still trying to figure out how to get Lin's Love to 4 by Sunday Morning. Most I'm able to do is 2 Love. It also doesn't seem to be possible to get Carla's Mood up to 4 before talking to her Saturday.
Feedback: Love the variety of characters, but my memory of names is garbage. It'd be great if the guide included everyone's names somewhere. If tooltips are possible, maybe having their name appear when you hover over their picture and stats on the left.
Still having a blast hunting down all the paths and different options.
An impressive amount of good writing, though I'd highly recommend finding a proofreader to correct grammar and spelling in future games.
I was initially expecting there to be more critical decisions and branching paths throughout the story so I was a bit disappointed with how linear my first playthrough felt. But going back to collect all the achievements showed a huge variety of small differences depending on your relationship levels throughout the game and a large variety of endings.
Very well executed in visuals and especially audio. While the main gameplay is simple pong, its energy boost mechanic makes things a bit interesting by necessitating losing for speed boosts and softens the blow of losing a goal a little. The game even accounts for awkward scenarios when the ball gets stuck between the paddle and the wall.
While several have commented on the difficulty, my main issue is time. It takes 10 seconds after each goal before play is resumed. While it's realistic and part of the main appeal, eventually it stops being fun and drastically interrupts the pace. In theory, a perfect match would take 3.5 minutes plus the time it takes to score goals. But given that no match can be perfect, my times inflated (lol) to over 5 minutes per match. I think I wouldn't mind the difficulty as much if I could play way more rapidly.
If anything, I'm very much looking forward what may come in the future. Given the great polish in the game and how receptive feedback appears to be taken, I think future games will be even better.