Hi Killereks, thanks for the feedback!I've not played NG Space Company, but did spend a load of time hacking around with the
The UI still needs some work, this was my main development focus on alpha 0.1.
Interesting thought about the modals, one thing we've been considering is having a right-hand side bar with a list of all the buildings on the map + upgrade buttons if you can afford it.
Currently there's definitely a bit of a roundabout rout to get the information you need to make decisions in the game, which is why we added the building level numbers to the main map view (previously you would need to open the modal each time to check the building level).
What are your thoughts on;
* having some indicator on the map (flashing level number?) to show you can afford a building upgrade?
* being able to toggle resource generation info on the map (along with the level)
* having a quick-upgrade option on the radial menu?
* having a _NG Space Company_ style details table of all your buildings, their current stats, and an upgrade button if affordable?
Many thanks for the valuable feedback, this is exactly what we need! And absolutely no need to apologise, constructive feedback is never harsh :D
LarsIsGaming
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A member registered Oct 05, 2021 · View creator page →
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An Idle/Incremental where you produce and consume three primary resources to expand your influence
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Made for TriJam #148 - Inconvenient Superpowers
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Idle Commander - Original V2 comments · Replied to killereks in Idle Commander - Original V2 comments
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Untitled Deck Building Tycoon Game comments · Replied to Captain Coder in Untitled Deck Building Tycoon Game comments
ohh nice catch, I thought we'd removed that!
Originally you had to click the deck to spawn the next card, we decided that was kind of redundant and confusing for players. Looks like we never removed that onClick handler :D
Yeh, I've played it a bunch, and just rushing green and blue mines and discarding other cards seems a pretty valid strategy.
We've been coming up with ideas to expand the gameplay, along the lines of having add-on cards that you can add to other cards on your hand to give bonuses, maybe event cards that immediately do something like give/remove tokens.
I really like the idea of having some sort of one-off price for a card though, good idea!
Untitled Deck Building Tycoon Game comments · Replied to Merpui in Untitled Deck Building Tycoon Game comments
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THE BALLAD OF THE REALLY ENTHUSIASTIC BUT ACTUALLY TOTALLY CRAP WIZARD jam comments · Replied to Captain Coder in THE BALLAD OF THE REALLY ENTHUSIASTIC BUT ACTUALLY TOTALLY CRAP WIZARD jam comments
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