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Lasiace

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A member registered Apr 26, 2016

Recent community posts

I see. Yes, unfortunately my 1-bit output is always in use, so I can't go with that approach. And my intended meaning of the screen moving is the same way to screen would move or shake during sprinting, like in any other game. I suppose I'll just shake it during sprinting, then (well, assuming I even get that far in development, haha. Thanks for the reply!

So, I fully understand the concept with 1-bit output. It's supposed to be in one state or another, and I have no trouble getting that.

With that being said, I would like to clarify something. Let's say my game has a sprinting mechanic. If I make the screen move while the player is sprinting, just as feedback to the player that, "Yes, you are actually sprinting right now", but provide no actual feedback regarding the game's current state outside of that, is that allowed? Or is it required for it to be two static images/colors and nothing else even if it's only for that?