When we restart the project, for sure. There were a lot of issues in the blueprints that were far too messy. We had to pretty much scrap everything so we could focus on other projects (animating a web series now that'll also have a video game). The target for restarting development for this is next summer.
Laughing Matter Studios
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I don't have to time to finish the full game at the moment. Working on animating a few series for the next year just about. So I wanted to release this in hopes to get as much feedback as possible, good or bad. I want to elevate myself as a developer. I don't want to be releasing subpar content. I want to release GREAT games. The only way to get better is to keep going and listen to feedback, right? So, I released Shadows of Verdara in it's current state.
DISCLAIMER: There is purposely an audio track being played at 16 Hz. This is to induce a psychological fear effect in real life using a concept called "PSYCHOACOUSTICS." You have been warned. PLAY AT YOUR OWN DESCRETION.
You awaken in your home. The only sounds in the night are rain drops pounding on the roof of your dwelling...and the wretched hissing of invading trappers. You hope to find other survivors, but regardless, you need to escape the walls of Outpost V-I and travel to V-II. The night is going nowhere. Verdarian storms never cease. You have no options. Survive.
https://laughingmatterstudios.itch.io/shadows-of-verdara-demo-or-is-it