Love this game, though disappointed there's no futa content or more femdom/kink play. Curious when a sequel is coming...
Lipsum
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The prologue is a bit long. Probably five minutes on fast forward, before you encounter any choices. It's a bit much for me, and when I finally did reach the choices, I was honestly a bit too exhausted to continue.
I do like the stylized models, and the environments, along with all the silly onomatopoeia.
What a fantastic start. I absolutely love it so far. Im so happy to finally see tasteful femdom on a VN, that's not just violence, abuse, or cucking.
like others have said, it could be less of a grind. Make gift items a little cheaper, make grades more persistent, maybe give us more time in the day, to give most of the girls enough attention, and still be able to get important stuff done.
Also, please allow us to give Natalie all three books.
It would also be nice if we could assign girls roles in the club on a timer, or have a visual cue, that would show their stress, so it's not so easy to forget that they've been doing a job for five days.
Loving the scenes and kinks, so far, especially Cindy, her scenes caught me off guard in the best way. She immediately became my favorite character. It would be nice if there were a path, where she could mentor Natalie or another dominant girl, or make both of you submit. Either way, i really want to see more of her.
I love that you subverted expectations with hermione, by making Natalie the witch.
Im really looking forward to seeing this VN finished, and ill definitely support you on patreon.
Beautiful game, but voices are cringe AF. They sound very forced, and not natural at all.
Honestly, though. This game is gorgeous. Art is 9/10. One complaint would be that some interface text/numbers are way too small, and very hard to read. Besides that, the interface design stands toe to toe with any comparable RPG from the 90s. It's clean, and well laid out, contrast between text and background needs work, though.
Static art is very aesthetic, but active animations, and the general style of sprites could be improved. Animation of sprites feels reminiscent of cheap mobile games. I think with as beautiful as this game is, the sprites are a weak spot.
Interface interactions feel smooth and snappy, however the "X" to close the windows are not always in the same spot, depending on the type of window. It would be much more intuitive to make closing dialogue/notification/interface windows the same. Also, transitioning between parts of the map is confusing, as the characters stop moving, but require continued input to finally transition to the next area. I would like to see either a brief animation of them moving into the next area, or a more instant transition or prompt.
Additionally, when moving through vertical map areas, it's not always obvious which way you just came from. It would be a good idea to make it more obvious which area you just came from, and which direction you want to go/haven't been yet
I think a focus should be on improving the interface readability, getting voice actors that fit the characters more accurately, and improving sprite animation. Everything else seems really well done.