Well, I already use GZDoom and created a mod with it, still even if not all or none of those features do happen I still wish this engine to keep being updated rather than abandoned, I've already played some rather surprisingly good games with it.
LavaWave
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First off, I have used this engine for a week and it is great for what it is, I like it, especially noting it's free, coming from creating maps and mods on Doom with the GZDoom source port this is sadly limited.
What I'd love to see in future updates.
-sprites face multiple directions like in Doom
-lifts that move vertical, either you activate them by interacting with them or a switch
-flying enemies that are not stuck to the ground
-make some entities not bleed (robots) either bleed black or make electrical sparks
-crushing ceilings and traps like dart shooters (scripted in the make where you can enable and disable them)
-swimmable water and you can dive in it, you may change the air capacity in the map or disable it altogether
-springboards that when you step on that tile you jump high
-ladders, I'm not sure if this exists already
-doom style teleporters if they are not currently possible
-ability to change player jump height
-allies, entities that are on the players side
This is a good RPG Maker game despite the use of default assets, like Heroppic I didn't finish it, I personally hate random encounters, I'd prefer if the enemies are visible and you touch them to start a battle, so I admit I got tired of that after a while and quit.
Granted, the escape always worked to my luck in this game.
The story starts rather boring but when you meet Micheal things start to get interesting slowly, it reminds me of the Persona games that a bunch of heroes come together meeting a supernatural entity to save the world.
Right, I edited the game pages and now the screenshots are visible, there is not much way to describe them as they're small prototypes, one is an adventure point and click style like in the Sierra and Lucas Arts games and the other is an rpg format (non-combat like in Corpse Party)
I'm now leaning more towards horror rpg being made with rpg maker mz with little to no combat, more story driven horror as in Corpse Party and Sweet Home.
I am thinking of making story driven horror games (think of like Clock Tower the First Fear and Corpse Party) and make a series with that style, so far I am more inclining on RPG Maker MZ and make them in the style of Corpse Party and there may be combat, albeit little of it, say like in "Sweet Home" on the NES as one of my top favourite horror rpg's out there along with Corpse Party.
You can check out my 2 prototypes I've created with AGS and RPGMMZ below.
AGS version https://lavawave.itch.io/stygiophobia-comfort-in-apathy-abandoned *I recommend you download
RPG Maker MZ version https://lavawave.itch.io/stygiophobia-comfort-in-apathy-rpg-maker-version
Sadly I got no feed back and got ignored when I posted them several days ago.
While I love RPG Maker MZ and RPG Maker in general it has a general reputation that it is largely for amateurs and I've seen many games (including decent and good ones using custom assets or mix the default with custom assets) be largely ignored just for being made with RPG Maker (any version) I hate that stigma for this software, I am not a programmer myself so I am not going to use Unity, Unreal or Godot as they're more popular and games made with such get more attention.