Its been done! Thank you for being interested <3
Lavendeer Studios
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Hi everyone! Our team will be making a project for this year's Spooktober, and we need a few extra hands! We'd preferably have examples or portfolios left in the comments when responding <3
Members we're currently looking for:
- Pixel Artist (3)
- Logo Artist (1)
- Trailer video editor (1)
We have more information found here, thank you for being interested! 💖
It's because our main focus is to release a demo rework and a full game! :) An android port isn't solidified in our current roadmap, though we may look into it once our full game is out.
And no, the full 2 weeks of our game will not be free, but the first 2 days will still be available to play at no cost.
it was really hard uuuuh two of us were busy for like half the day so we really had to just brainrot like crazy and grind for a day and a half. i was really proud of our ability to think of an idea and flesh it out ALMOST to its entirety. some parts are a little rushed but hopefully after this jam we can come back to it with an even better game. cyberpunk is a hard ass aesthetic theres so much world building and u dont really wanna get the tech wrong but it was fun. anything is possible in two days if u got ur two friends to complain with you and grind hard enough. three days have passed and my brain still fried - Ais
I THINK LikE i was confident in writing until i wasnt cause my brain was starting ro blank hence why me and el switched between art and writing, but overall it worked out in the end, though id be happier implementing more impactiful design elements to the characters, i was pleased with what we managed to finish! - Pluto
This was my first jam and holy crap, it was so fun LMAO. Definitely taught me a lot about keeping to really strict schedules and to focus on my work rather than procrastinating, which actually made me realise I can do a LOT in a short amount of time if I stopped getting distracted so much! x) When I initially heard of the plot idea from Pluto and Ais, I was quite worried it was wayy too much than what we could do in 2 days, especially considering we started pretty late. I'm glad that we got to wrap it up in a digestible way, but I do wish we could've explored the planned themes & plot a little more. I think I definitely could've spent more time on the GUI and choosing better audios or SFX, but we were a bit too close to the deadline to do much by then. I will say though, BEST SLEEP I'VE HAD IN AWHILE. THANK YOU ROBO AND ALLIE FOR THE HIBERNATION LMFAO - Lumi