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Lavina311

7
Posts
1
Followers
A member registered Sep 03, 2018

Recent community posts

thanks I know designing a game in 2 days can be hard, my suggestion if you go back to it would be to not make levels that limit your jump height with ceilings but make it more about getting a large enough jump and landing on other platforms 

Good concept and designing. The jumps are high and fun and the pogoer is cute and easy to control. Besides from some wonky hitboxes my only complain is the level design. The first 2 levels are really easy and the second 2 are cheap and hard. The problem with the second 2 is that the jumps are really controlling and too low so you keep hitting the roof

Fun collect game but has a few problems: it doesn't respect your time. Besides the walls that are purposely their to make you wait which is fine it's about time management but in the rooms where it just has you endless zigzaging around to get to a piece is just stupid. You already found the piece now its just waiting around 

Cool idea, a little annoying to deflect back and since you can't aim hitting the targets is hard

Pretty hard to play, like the idea but its just to difficult to keep all the notes after they become active

A really fun game that I would like to see more of. I think the floppy discs where fun but I wish that we either a. had more than one for commands like jump or b. be able to pause it/ have more time to swap them out as it's hard to make quick changes when both commands share a floppy