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LazyDrawz

8
Posts
26
Following
A member registered Nov 25, 2022

Recent community posts

(2 edits)

ive been fr playing this for like 3 hrs and i legit cand figure out how to get the 2nd CG for Ankora

does it even exist or???


edit: nvm. figured it out. i can finally sleep in piece... kinda

edit 2: whats up with the bottles? is there anything going on with that in the demo? (cuz im pretty sure the things are coming from the fallen angel guy) 

also, is there a way to get all the outfits and hairstyles, or is that only reserved for the full game?

same, but i did it cuz i wanted to see all the endings


i kinda wanna see how the date goes

 not a fangame lol, was made by THE Amelia Watson!!

I struggled so much with the confession, and when it come up to the food i was like, "NOOOO" but i managed to blurt our "your food tasty" and it worked!!! I wouldve been sooo mad if it didnt! thats a coherent enough sentence!

I joined around day 80 i think? i didnt really pay much 

I like the idea of this game, but the execution is a bit lacking.

The mechanics are pretty simple, and I was able to grasp what I was supposed to do when playing the tutorial, however, I was confused by what I was supposed to do when faced with those long white rectangles as it wasn't mentioned in the tutorial.

Furthermore, I'd have to agree that the levels are too difficult, and it sucks there's no way to lower the difficulty. Although this game is hard, it's also as equally lenient. I was able to complete Red without dying as I healed by staying still. While this mechanic does make the game easier, it doesn't make it enjoyable.

There's nothing wrong with making a game, hard, it's just that given the odd controls (which is made up for by the fact we can change them as we please) and while the game looks good visually, the colors of the obstacles don't stand out so it's very easy (for me, at least) to get overwhelmed and not be able to react fast enough,

It'd greatly improve the game if you added different difficulty settings where the blocks get gradually faster (the current settings should be set in "Hard Mode" in my opinion) or maybe make the blocks move slower or not fill the screen with them or make it we don't have to dash to the complete opposite side of the screen to avoid taking a hit. And making important things like the controls and obstacles to dodge stand out a bit more so people can see them.

Hard games are nice, but if there's no chance to get better by doing something easier, the fun is lost very fast as well as any interest in playing the game. 

TL; DR: Interesting idea for a game, however, it's too hard to play given the fact that it's hard to see the obstacles and there isn't much time for players to react. Also, kind of a nitpick, but I found it a little hard to see the text at the bottom given the color.

i suck at platformers so i only got to like the second or third stage before i fell into some spikes and died. Im using a the mouse laptop, which makes it extremely hard to try an aim at the zombies. i wish it was a specific key instead of it relying on just the mouse. 

Also wished there were checkpoints or at least a way to heal, like killing the zombies heals us, cuz of the blood n stuff.

will there ever be a version that works on IOS?