Thanks alot for playing! I appreciate the feedback at the end and rest assured there will be more variations of enemies in the full game.
Lazyfoxe
Creator of
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I really appreciate this video. You bring up some very good points, which will certainly influence how I approach the rest of the game. I'm thankful you like how the movement works and I agree that lots of horror games, especially indie games, are very restrictive in that respect. Some of the things you bring up were inevitably going to be changed but a lot of the ideas you mention were very interesting to me and I will definitely incorporate them into the final game.
The "show don't tell" style of storytelling is hard to achieve as I'm a very amateur game developer but I understand the complaint of too many notes. Going down the "action" route is something that interests me more than the standard "exploration" route, as you put it. Those enemies are essentially fodder and will not be the strongest that you encounter. Your idea of a water enemy is something I hadn't considered but seems like a must now, it's a really cool concept.
I feel as though I could keep the game in the lab setting but still have more varied environments as I currently have a couple of ideas for some. The complete story right now is (whilst bare-bones) something I quite like.
Thanks for all the feedback, it was really helpful.