Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lazyfoxe

10
Posts
33
Followers
A member registered Jun 02, 2017 · View creator page →

Creator of

Recent community posts

Thanks alot for playing! I appreciate the feedback at the end and rest assured there will be more variations of enemies in the full game.

Yeah, I get that it's missing a little bit of personality. I think the new additions that are planned will definitely help to remedy that. I really appreciate your input and I hope you play the full game!

Yeah, I'll be sure to let you know when it's out. I'll be posting devlogs every so often showing new content so if you're interested in that be sure to follow!

Alright Well, I'll be posting devlogs every so often but nothing too spoilery haha.

just bug fixes for now. Keen eye tho, unless it tells followers when I update that? Genuinely don't know haha. I'll make an announcement if I add a demo with new content.

Thanks for playing! I appreciate that you replayed the game after the bug, I really need to get rid of that haha. Really entertaining video! I expect to have the full game done within the next two months or so and I look forward to you playing it again.

Thanks for the playing! I'm sorry about the getting stuck bug. I've experienced that once or twice now and I'm not super sure what it is but definitely by the time the game fully releases I will have figured it out.

Thank you very much.Im glad you liked it! I hope to see you around for the full release as well.

Thank you for the kind words. I've been watching your videos for the past couple of weeks and you are very entertaining, this video is no exception haha. 

I'm glad you enjoyed it and I hope you play the full game.

I really appreciate this video. You bring up some very good points, which will certainly influence how I approach the rest of the game. I'm thankful you like how the movement works and I agree that lots of horror games, especially indie games, are very restrictive in that respect. Some of the things you bring up were inevitably going to be changed but a lot of the ideas you mention were very interesting to me and I will definitely incorporate them into the final game.

The "show don't tell" style of storytelling is hard to achieve as I'm a very amateur game developer but I understand the complaint of too many notes. Going down the "action" route is something that interests me more than the standard "exploration" route, as you put it. Those enemies are essentially fodder and will not be the strongest that you encounter. Your idea of a water enemy is something I hadn't considered but seems like a must now, it's a really cool concept.

I feel as though I could keep the game in the lab setting but still have more varied environments as I currently have a couple of ideas for some. The complete story right now is (whilst bare-bones)  something I quite like.

Thanks for all the feedback, it was really helpful.