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Leafe

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A member registered Oct 24, 2016

Recent community posts

A couple of Ideas passed through my mind while playing the game and checking out its features and I came up with the following list with a "bug."

-Twitch Upgrades, Just like upgrade bot chose your upgrades in the challenge you could have the twitch chat choose upgrades for the player.

-1st Person Mode. TABS (And I'm not trying to compare the games) had a 1st person update and I know that others have probably requested it and it probably isn't what your final goal is for the game but it would be nice.

-"Evil" 3rd Chapter. I feel like the robots once you get to a certain point don't want you escaping so they "accidentally" leave the traps on and you have to get back with them on. Maybe even have the walkway that comes out from the lava miss some panels so that the player has to jump the gaps in order to get back.

-("Bug") If you die after you've killed all of the enemies (from either an arrow, a trap that hasn't reached its stopping point yet, or lava) then it will activate your clone (if you have one) and make you walk back out into the clear battlefield and then back down into the elevator.

Currently in the game, you can carry all three weapons (sword, bow, and hammer) but on a small robot that seems unrealistic. A couple of changes that can be made is to...

1. Make a weapon capacity limit. You can only carry two weapons onto the battlefield. (If you want to take hammer and bow then there could be a weapon storage on the right wall of the "armory/upgrade" room that allows you to switch out which weapons you take into battle)

2. When switching weapons create a delay (possibly through an animation, ex. reaching onto the back to grab a sword/ bow/ hammer) that will prevent the switch from a hammer killing an enemy, to instantly switching and deflecting an arrow, to then shooting that archer with an arrow, then deflecting an arrow again.

Enemy Ideas:

1. A mimic/ mirror. If you have ever played Binding of Issac and gotten far enough, you will encounter an enemy that reflects your moves, but only has basic stats. So you could potentially make a robot that will mirror/ copy your moves (you walk forward, it walks forward. You walk and turn left, It walks and turns left)

2. Assassin. An enemy that is invisible until it gets close enough to you which then it will uncloak. You can have an introduction level to them by having commentatron and analysisbot talk about them and when the player gets to the level, its empty until they realize or die about/to the assassin bot.

In order to add some more challenge to the game, when the player creates a clone make the clone of the active robot. Meaning that it has only the upgrades it had when it was created. This will add some thinking to the game because you need to decide whether to instantly create a clone so your safe to die, or wait so your clone will have upgrades to fight the devastating wave (the wave you died on). You could also just make this a setting in the menu. Or an even greater idea, when playing the endless mode have a menu screen that allows you to toggle certain modifiers like the one above, special cloning, and ones like all mark 3 robots, spidertron every wave, all hammers/ all archers/ all swords. These changes is a lot to handle but it would most definitely change the game to be more interesting. If you want to collab on ideas or have any questions, contact me at Bossman20702@gmail.com