You can start the VR mode (experimental) with the launcher
LeRetardatN
Creator of
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Hello I have this error when I launch the game.
Celeste 64 v.1.1.1 Error Log (02/10/2024 19:48:09) Call Stack: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Failed to create Target at Foster.Framework.Target..ctor(Int32, Int32, TextureFormat[]) at Celeste64.Game..ctor() in D:\a\Celeste64\Celeste64\Source\Game.cs:line 54 at System.RuntimeType.CreateInstanceOfT() --- End of inner exception stack trace --- at System.RuntimeType.CreateInstanceOfT() at System.Activator.CreateInstance[T]() at Foster.Framework.App.<>c__66`1.<register>b__66_0() at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers ) at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers ) at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25 Game Output: Celeste 64 v.1.1.1 Foster: v0.1.18 Platform: Microsoft Windows 10.0.19045 (X64) Framework: .NET 8.0.1 SDL: v2.30.0 Failed to create OpenGL Context: Could not create GL context: The operation completed successfully. Foster Failed to initialize Renderer Device Failed 'FosterGetUserPath', Foster is not running Failed 'FosterGetRenderer', Foster is not running Failed 'FosterPollEvents', Foster is not running Failed 'FosterTargetCreate', Foster is not running </register>
When I launch the .exe file I get this error:
Call Stack:
System.NullReferenceException: Object reference not set to an instance of an object.
at Foster.Framework.Platform.ParseUTF8(IntPtr)
at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23
Game Output:
Celeste 64 v.1.0.1
Foster: v0.1.14
Platform: Microsoft Windows 10.0.19045 (X64)
Framework: .NET 8.0.1
SDL: v2.28.5
Failed to create OpenGL Context: Could not create GL context: The operation completed successfully.
Foster Failed to initialize Renderer Device
Failed 'FosterGetUserPath', Foster is not running
I didn't change anything in the game files, I just unzipped and executed the .exe