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Legolas_MC

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A member registered Oct 07, 2021 · View creator page →

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But if i do make a sequel it will have to be in godot (or unreal), because of the pricing changes unity announced.

(1 edit)

I'm just surprised anyone has played my game this long after I made it! My goal for it was really just to get used to Unity and a sped-up workflow of creating a game. It was an exercise to see if I really did enjoy making games. It was my first :D. Maybe I'll make a sequel, who knows, with levers linked by a rope so not both can be turned on or off. Thanks for you input, you kinda made my day!

I can't figure out how the start screen works, or if works at all (happens, dw im not mad lol), when i press enter it shows the dialog but then i try and press shift and it doesnt do anything, and it only "works" when I use Control instead, but then whatever I do it always says "No save data"

The idea and execution is near perfect! The only things i would've changed are the camera controls, using q and e in game rotates the camera pretty slowly. But its a really well made game for 3 days only :O.

oh the art is not mine lol, didnt get time to learn pixel art. It was a free asset tho