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LeHero

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A member registered Mar 25, 2024 · View creator page →

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So, I played it on my phone with a controller and it worked really good, except of a few weird button mappings. Y -> jump?

But everything else worked really nice.

I just wished the enemies would give a little feedback on Hit, because I wasn’t Always sure if I hit them correctly.

All in all I think for one week, this is a great demo of what the full game could be.

As MrZombie already said, its a really good game and I did really enjoyed playing it too.

It's overall a really cozy game and you nailed the music completely.

(I really LOVE that guitar track)

Obviously this is your first game in Godot and it is absolutely crazy that you basically learned everything needed for the game (like coding in GD script or figuring out Godot's god damn nodes system...) during the game jam,

But(t)...

I've encountered a few minor bugs during my play through and i hope you don't mind me sharing them... (in case you do, I apologise)

- One thing is that you can exit the cook UI while holding an item. Furthermore you can't cancel an item "selection", once grabbed, you have to use the item. But it's only noticeable when accidentally exiting the UI while cooking.

- The second thing is when you go to the beast and click on the empty cook result, the beast goes NOM NOM NOM...

- And third, when inputing 2 ingredients of the same kind, the result has no texture.


But that does not really make the game a bad experience, it really is a nice and cozy game. Keep going. :)

(1 edit)

A bit cheating is possible by jumping moving and shooting downwards... its funny though.

rest of the game turned out really well i think. ;)

Very nice game!