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Lehtzgoe

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A member registered Oct 23, 2022 · View creator page →

Creator of

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That's one of the things a jam does for me at least - reminds me where I wanted to head.

Thanks for taking the time to try it.  I vastly underestimated the time it would take, and I had forgotten some of what I learned the first time around trying out the engine, and I had also changed some software on my computer, which seemed to have an effect. The "examine" crash was because I ran out of time to provide files for those objects. The engine can definitely be used much more effectively. Thank you again for the comments and suggestions.

This is a solid entry and impressive, given that you didn’t use an engine but programmed it all.

I enjoyed the Star-Wars-trash-compactor vibe that I got from the blocks racing in from both sides, and the random generation worked very well except in the cases you mentioned where they spawn too near the player at the start of the game.

I got a disproportionate amount of pleasure from the fact that I could switch the Jacko lantern’s light on and off by clicking on it. That brings me to the point of the artwork: simple but very clean and appealing. I really liked the music loop for the opening and credits, and it contrasted nicely with the motivating action music of the main screen.

I would add a brief instruction to the game to save people time figuring out the drag and drop mechanics. Ultimately, it would benefit from a more challenging controller, but I’m sure that presents different programming or design challenges.

I enjoyed playing and hope to see more of your work!