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LEMONPOPPYSEEDGAMES

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A member registered Oct 30, 2020 · View creator page →

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Recent community posts

Ahmwma, Millie, IJ, thank you all for such detailed answers! I really appreciate it, especially as someone who is rather new to coding! I have implemented some of the code suggested by IJ in the script of my card:

music1:("menu1","menu2","menu3")
 on loop do
 loopcounter.text:(count music1)%1+loopcounter.text
 music1[0+loopcounter.text]
end
This worked quite wonderfully! Admittedly, it will take a bit for me to fully unpack and understand it all just because of my limited understanding of code. It is interesting to use a field to store the variable information! I'll keep that in mind.

---

In regards to your discussion about having audio play across multiple cards, IJ, I found that the loop would continue if I navigate to a new card, but it would stay on the same track and loop (which I suppose makes sense given that the script on the original card would no longer apply) -- I was able to stop playback by putting the following in the script of the other pages:

on loop do
 
end
If I did want playback of the whole chain of audio files across slides, I will absolutely follow your advice above, thanks.

---

Just wanted to add this bit in case anyone wanders upon this thread in the future, but part of me had also wondered if there were a way to make it so that the whole audio chain would restart when you navigate back to that page. I managed to accomplish that by adding this bit of code at the top:

on view do
 loopcounter.text:-1
end
music1:("menu1","menu2","menu3")
on loop do
 loopcounter.text:(count music1)%1+loopcounter.text
 music1[0+loopcounter.text]
end
And that seems to work for me! If anyone finds there's a more efficient method, you're welcome to suggest it!

Thank you all for the help! Now off to make some awesome stuff with Decker! <3

I've been searching through the All About Sounds deck and this forum to try and figure out how to get looping background music that is longer than 10 seconds (without disrupting navigation like buttons).

I know that you can use sleep["play"] to play multiple audio files in order quite easily, but that prevents navigation and other things being visible, it seems. Navigation is available when using the "loop" argument in the play function (i.e. play ["audio1" "loop"]) and there is an event on loop do that can execute code each time a loop finishes. I have tried using on loop do in conjunction with a counter and some if statements to achieve my goal, but so far my attempts have not worked.

Has anyone discovered a way to accomplish this? Or does anyone know of some code that may work? Thanks.

A heartfelt game that can be completed in one sitting. Lovely character design and atmosphere. Excited to see what the dev does in future updates of this game. ❤️ 

I was pleasantly surprised by how cute and nuanced this story was! A very charming game to play ... I recommend it! <3 

Thank you for the nice comments! I'm glad you enjoyed the game <3 

Fletch, this review is giving me emotions /pos

You always write such detailed and heartwarming comments. Thanks for playing the game and enjoying it.

And thank you for hosting the jam that inspired this project in the first place <3 

This game really packed a punch, in the best way. It took me about an hour to play through to one of the endings, and was really pleased by the experience. usually I don't get too emotional when playing games, but this one got to me. Selkie Harbour never disappoints in making games that are both moving and inventive. I'd highly recommend this! ❤️

The atmosphere of the game is incredible! I was able to play it a week ago and was really sold by the look of the game and how fun it is to go around this dungeon. This would be a great game to see expanded upon, too.

This game is super cute and fun to play! Some of my friends have really enjoyed trying to get new records on this game, and the replayable nature of the game is really appealing! Really cute art and music too! Yeeeehaw!

😎🎷

(1 edit)

Thank you for playing the game! 💖

What a cute setting! Good job, Soren! <3 

Thank you, Sleepy! ❤️

That was wonderful and very fun! I very much enjoyed how bouncy those mushroom pads are -- I really chuckled with glee at trying to get the aim just right, and occasionally flying in the wrong direction when I messed up, haha. Good job Fletch! <3  (and happy MossyMonth to you!)

Selkie Harbour and Deconstructeam never disappoint! This game has loads of charm, wonderful writing, and a great visual identity too. Also, the dog is immensely precious <3 

I enjoyed this tiny story! It was short and sweet, while also being packed with deeper meaning. Thank you for making this.

Wonderful game! Short and sweet indeed <3 

Thank you so much for making this resource! It worked wonderfully and is greatly appreciated!

This is a very wonderful project. Highly recommended.

Thank you, Deep-Fold, for making this tool.