Really well done with lighting effects; made it difficult to navigate the vast space in a fun way. Very good destroy effects too with camera shake and everything. I believe this is a good base for a game; start adding story into it and you can make something great! Good luck!
LEN polygon
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Score of 3718. After multiple big spawn I gave up pressing mousebutton and just spammed F and E with occasional ALT while moving around the goat. Is a nice looking arena shooter with dark atmosphere. Would like to see more 'Oomph' (impact) when killing enemies; and maybe more need to walk around the map? Overal, I enjoyed myself and everything worked as intuitively expected. Great work!
Felt very solid but for someone that is not a platformer pro this was really difficult. I tried out all the different stages and had a lot of fun with it. Some of the jumps for the green character felt more difficult then the other two though because sometimes you had to jump into the void just to pick up an orb. Good luck!
@JonasZakostelsky, correct; but there are many different types of joints and many different ways of implementing those joints. As of yet, I only have experience with the Physics joints found in GameMaker though.
@JonasZakostelsky, thanks for the comment. No I'm not using any skeleton system this is pure Physics World by using the revolute joints for.. well.. joints. :)
The enemies that shoot are so difficult to deal with. So I tried every route without enemies or tried running past them.
The jump feels really astronaut like, and I like that!
Would love to see more feedback when taking damage beside the HP counter in the bottom. (like sound or screenshake or visuals)
The raw scores = sum of all votes (divided) by the number of votes.
If the votes are below the median, then the raw score gets decreased depending on how far it is away form the median votes. Resulting in your socre.
This is to prevent a game that gets only 1 voter with full 5-stars to win the competition.
To make sure that low vote count is less of a problem I would suggest that GBJAM also allows voters from outside of the competition to vote, just make it so that those outside-votes only count as 10% of a vote and that the total of outside-votes can only count as 25% of your final voter count (this is to prevent score boosting using outsiders).
This would allow for more voters to make the voting more equal (as in, less decrease due to low vote count) AND it would fetch more publicity for GBJAM.
Everybody votes in a different way, so overall it will work out, but still, the correlation between Gameboy Feel and graphics is still very much there. Perhaps the category can be explained better to help voters.
I've set up a Google spreadsheet that gets most of the score data to make this graph:
My thoughts on the results:
- The last 50 ranks got a single low rating which most likely means that these are incomplete submission
- Only the first 100 ranks were completely safe of adjusting scoring due to low rating count; more voters would be nice or obligue a number or votes if you submit. That, or people need to up their marketing game
- High correlation between "Gameboy Feel" and "Graphics"; it's a likely scenario that people rate "Gameboy Feel" by mostly judging the graphics
- Most "Overall" rating was lost on sound
REVIEW OF GB TRASHER
It's a fun skating game with the object to pick up all the flags on the way. After getting used to the controls and how you should collide with the flags you're on your way. Apparently you do need all the flags or else you can't finish. The jump gap in the first part immediately creates great difficulty for me because you have to move fast while also keeping the board in control.
All in all, difficult, but feels rewarding and fun to play!
Has that nice Gameboy feel, and the graphics to match!
(A Portal-like 2D puzzler)
Great to hear that the ingame 'tutorial' is good enough to start figuring it out!!
I'm interested in rebooting this game outside of the GBJAM concept so I'm looking for some more inept feedback. If you have some time I'd love to hear what part you liked most of the game and what part you hated the most. Thanks!
Hey Rohbert, once again, thanks for checking out my game!
Just came to see what you are doing here; looks like a really fun recourse managing puzzle game. Played it a bit with my Xbox controller and felt really good to control. Just a bit confusing using the start key to swap between modes (thought I had to use all blocks for the game to start in first level).
Also found a bug where you can walk out of the level by moving down at the start.
The color swap is a cool feature! Did you accomplish this with shaders? Also, which engine did you use to make this if I may ask?
You were so close to the end then, with the last three levels being (in my oppinion) the actual puzzles.
I'd have to take a look at that shortcut in level 7 :)
Unfortunately I won't have the time to work on it anymore over the weekend, so no updates for the Gbjam for this game (maybe afterwards I'll reboot the project)
Was a lot more fun to work on than Mr m too, but both were great learning experiences for me. Thank you for sticking with it and giving great feedback and kind words. I really appreciate it!