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LeoNatanoel

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A member registered Feb 07, 2023 · View creator page →

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Thanks ^^

(2 edits)

Hello everyone, it's been a while since I released the first version of the demo for Flightless (renamed to Flightless Star). The game received some significant visual and gameplay updates and changes a lot compared to the first version.

In this game you play as Riki, a space bird lost trying to find his way home. It plays similar to a 2D platformer, where you launch yourself from one planet to the others while having your trajectory affected by their gravity fields.

The demo contains the first level, where you play with the basic mechanics of the game. In later levels (available in the final game) new mechanics will be introduced and the player will learn new movements to traverse the levels.



  • Trailer for Flightless Star - demo: 
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Hello everyone, I made a final update for the visuals for the demo of the platformer I'm developing.  I'm focusing in the final game and want to have some feedback about the quality of the game and how it feels to play it.


 I'm very interested in feedback about the gameplay, if the game feels interesting and fun to play and about the visuals of the game.


The game is called Flightless Star and it's about a bird lost in space, where you launch yourself from one planet to the other while your trajectory is affected by their gravity fields. The game is slightly challenging but give options to reduce the difficulty and the player can challenge himself to finish the level with the best stats.

Hey, I'm developing a challeging 2D "platformer" and the Demo is available https://leonatanoel.itch.io/flightlessstardemo

The game can be made more challenging by trying to take all the points or to finish as fast as possible (it has some potencial for speedrunning) or the difficulty can be reduced with the assist modes.

Here is the trailer with some gameplay:

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Cool thanks for playing my game ^^

Sadly a as a puzzle "platform" design in mind, it doesn't give too much liberty for the player to navigate the levels, but when I start adding more movement mechanics the player will naturally have more options.

About the controls, there is an alternate mode to walk in planets just using the left and right. I may change for it to be the default as a lot of people prefer. 

Will surelly try your game too and leave some feedback/suggestions.

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Hey everyone it's been a while seen I release the demo for Flightless Star and it received some very significant updates for gameplay, quality of life and visuals. After all these updates I'm not planning in making any significant reworks, but before that I would love feedbacks in it's final state, maybe there more things I can improve in the demo or in the final game.

I'm loking for feedback specifically in gameplay, difficulty scaling of the level and in it's visual. I would also like some feedback in the itchio page, if there is something that it is lacking and I didn't notice.

Itchio page: https://leonatanoel.itch.io/flightlessstardemo


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Hi again ASWhaler, you played my game last year and it received some very significant updates for gameplay (the game is less unfarly difficulty) and for it's visuals. Hope you can found it interesting to try again in this improved version ^^

https://leonatanoel.itch.io/flightlessstardemo

And there is a trailer now:


Flightless Star (demo)


Posting the demo for the "platform" I'm developing: https://leonatanoel.itch.io/flightlessstardemo

(1 edit)

Hello everyone, I'm been working on this demo for almost 1 year. Since release it received very significant updates for gameplay and, recently, an update for it's visuals.

In this game you play as Riki, a space bird trying to find it's way home, where you launch yourself from one planet to the other while dealing with it's treacherous gravity fields. The game it's slightly challenging and have options to reduce (you can enable assist modes) or raise (register your records, so you can try to beat) the difficulty.

It's not actually a "platformer", but I called as it because is the closest genre I cant think of (if anyone thinks of a better one I would love to know).


Oh boy, new enemies to kill and new spell for me to kill myself.
RIP my kinda god run, but I was bored of it anyways.

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Yo, thanks for playing it, despite the difficulty. Also liked a lot the feedback about the game in general.

I still have a lot of balancing to do in the game, and watching someone not so skilled in it game helps a lot for me too see where I should give more attention.

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Hello and thank you very much for playing my game ^^

I will probably change the movement in planets making the clockwise / couterclockwise movement as this is a common feedback I'm receiving.

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Hey, really liked the game. The chase sequence was pretty good (liked how small the view area was with the flashlight. I also turned the flashlight off while hidden once and it felt pretty tense) also really liked the art style. I see potential in the game, with a good story it can turn out a great game. 

Although I do have some feedback of a couple things that could be improved. 

 - Footsteps sounds: It feels better to not have the same sound playing repeatedly, so you can use at minimun 3 footsteps sounds and randomly play them.

- Is it on? When I first entered the house I used the inventory and turned on the flashlight, but there was no indication of it's current state, I evetually was able to turn it off by watching the battery level. You could add something to indicate in the invetory the itens state or you could just block the player from switching on the flashlight in areas like that one. 

- Missed the paper: The fist time I plaiyed I missed the first paper and that made me figure the controls by myself. I believe it was mostly because I was not yet familiar with how the game highlights important objects or, of course it could just be me being careless. But if you wish to highlights it better you could place it in the middle of the dark and just iluminate it, so it calls some attention (on the other hand, the Z in the tree I saw instantly ^^).

Hey, thank you very much ^^. 

Fair point about the movement in planets, some people have been asking about this so I might change it.

Will definitely try our game, it looks very interesting and I really like the 1 bit and minimalistic art style.

Cool, thanks for playing my game ^^

Sorry for the last level :P still have a lot of balancing to do. But you played well, other people that played get around 100 deaths.

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Hello everyone, I'm been working on this project part time for around 7 months and decided to release a demo with the first level, to see what everyone thinks about it, because I'm still uncertain if this game will give me any return in the end (not necessarily money, but if this game will just stay forgotten without anybody playing it or some people will be able to enjoy it).

So I would love to know what everyone thinks about the core gameplay, if it's fun and enjoyable or if it looks too simple and boring. Also, I would like to know about the quality of the game, if it's acceptable or if it looks low effort and I should spend more time refining its visuals, UI and etc.

Thanks ^^

Flightless (demo)

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Ouo... impressive, 4 years and this post still kicking... IM IN.

Btw game looks great ^^ I like this minimalistic design. Didn't played it yep but based in the video you posted, if I can give some feedback it would be interesting to add/code a fade-in/fade-out effect for some sounds (around 250 ms would be enough).

Yo, released a demo for the game I'm currently working.

It's play similar to a platformer, where you launch yourself from planet to planet and have you trajectory modified by their gravity fields.


  • I would also love some feedback, as I'm still uncertain if I should finish this project or move to the next one.

Yo, I recently release the demo for my game, it takes around 40 minutes to finish.

In this game you launch youself from one planet to another while using their gravity fields to modify your trajectory.

  • It can be little challenging and the difficulty raises considerably if you attempt to take all the gems.


 

Yo, a recently released the demo for the game I'm currently developing solo. 

It's a platformer (kinda) where you launch yourself from planet to planet and use their gravity fields to modify you trajectory (that sometimes can lead to some unexpected outcomes).

The game is a little challenging, but you can raise the dificulty by attempting to collect all the points in the level or finishing as fast as possible, abusing of some creative (yet very hard... maybe too hard) skips.


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Hello everyone, finished the demo of my first (solo) game, Flightless.

I made this demo to know what everyone thinks about the game (also to learn and deal sooner with all the steps of making a game).  So I'm looking for feedback, to know if is viable to finish the game or if I should make some significant changes (or scrap everything). 

The game is a "platformer" (not really, but I think this is the closest genre for the game), where you launch yourself from one planet to another while your trajectory can change using their gravity fields.

It is a little challenging and the player can raise the dificulty by attempting to collect all the points in the level (it gets pretty hard).

The demo contains the first level where the the player deals with the basic mechanics of the game.

  • Any feedback would be great, even about this lackluster post :V