ill just leave you guys to wonder how i got two nessas onto the same tile. (also join the discord server)
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jay, I was wandering through the games discord and I saw in run showcase that one user dealt 35 million damage I think using unnering arrows and chip /tuskal obviously? However i thought of a new way to deal 20x more damage. The biggest problem with unnering arrow spam is defense vastly reduces it's damage, So what if i got scutter's vice to 15 mana and got a ton of mana regen so I hit all the enemies with scutters ability before anyone even casted or attacked, I think scutter can hold 10(chip replicate) + 6 arrows which is 3.5^16 . Then we take that monstrosity and multiply it by 2000! (scutters str x 200% from vice) that gets me this
1014188554000
but then we will have lucky 3 and magic 1 so its gonna do so much i cant even begin to fathom it. I didnt want to put this in the discord because i want it to come as a lovely suprise for everyone else but im really scared of putting this into action.
Also please tell me if i went wrong anywhere
Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your monsters abilities like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second. You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)
wow, that would be good for the first loops but after that I would get SHUT DOWN. Also more wind slicers means less spell vortexs but both are really important so they would contradict each other and im too lazy to find out what is the optimal amount of both (Id think it would be 3-3 or 4 vortexes and 2 slicers)
alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this
oh no, I have a very stupid Idea : take parra, get magic 3 synergy and shine thief , give him a ring of power, an arcane wand, and 4 spell vortexes . Finally get a few tiziks with that ability which increases ability damage by 5% per attack and get a cheap shop for several thousand aura. How much damage does that even do?????
alright than what Sotha92 said: add more enemies or even better, give the enemies more randomly choosen abilities the farther you get (like the kind a monster gets from evolving). I would love that varying factor and it would make the game much harder the farther you got. Maybe also let enemies fuse and temper their items like 1 temper every loop or smt?
The strat with Parra is to get windwall (2% chance not to take damage for every stack of zephyr) and tornado (cyclone does +20% int for each stack of zephyr, each stack increases by 5%int, cyclone only removes half your zephyr stacks). Then get lots of windslicers (after attacking, gain a stack of zephyr) and 1 giants shortsword to double your zephyrs GAINED ONLY per attack if there are 2 enemies in the row you attack. It may be tough to get this far but a bit of luck and soon your para will deign to take damage and will deal thousands of damage back to all enemies. (the 5% increase from tornado really ads up)
wait, so if two adjacent enemies are unstable and they are guaranteed to hit each other from (saboteur synergy level 2 or 3) , will enemy 1 take damage and deal some damage to enemy 2 who will then deal it back to enemy 1 who will deal this amount of damage to enemy 2 over and over again until each is just taking 1 or 2 damage forever?