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lessbreadmoretaxes

146
Posts
A member registered Mar 06, 2023

Recent community posts

ill just leave you guys to wonder how i got two nessas onto the same tile. (also join the discord server)

jay i am running scutter with 5 chip replica and im spamming unnerring arrows. But it seems like if 4  or more of my chips have the same item, scutters doesnt get any attack boost! id lve to show you a video but idk how to do it easily

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loop three and my idea is already reaping it's merits


first 100 million in one battle?

awww im only gonna deal 82790902400 damage now. me sad :(

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jay, I was wandering through the games discord and I saw in run showcase that one user dealt 35 million damage I think using unnering arrows and chip /tuskal obviously? However i thought of a new way to deal 20x more damage. The biggest problem with unnering arrow spam is defense vastly reduces it's damage, So what if i got scutter's vice to 15 mana and got a ton of mana regen so I hit all the enemies with scutters ability before anyone even casted or attacked, I think scutter can hold 10(chip replicate) + 6 arrows which is 3.5^16 . Then we take that monstrosity and multiply it by 2000! (scutters str x 200% from vice)  that gets me this  

1014188554000

but then we will have lucky 3 and magic 1 so its gonna do so much i cant even begin to fathom it. I didnt want to put this in the discord because i want it to come as a lovely suprise for everyone else but im really scared of putting this into action.

Also please tell me if i went wrong anywhere

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loop 7 and parra deals 677396 damage in one battle. noice. Also ive got 5 blessing  grove,den, peak, geyser and forest the last one I think is pools but what synergies do i need and what location do i get it?

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Oh god, this is tizik daycare´s worst nightmare


oh yeah i want to do a parra x spell vortex x disintegrate x lucky 3 run again. If disintegrate hits 2 enemies is there a 10% chance to deal 4x damage to both of them or a 20% chance to deal 4x damage to one of them?

also allow all enemies to get items and maybe fuse/temper them too

oh yeah, add a slower setting so we can have more time to react in tougher battles and and a much faster speed setting so we can breeze through the easy battles that quickly become boring (even better maybe just show the result of the battle)

Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your  monsters  abilities  like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second.  You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)

if i have 2 mabeks with dying breath and an enemy dies, will that trigger 2 life motes?

hey jay, I love mabek's dying breath ability ,so much free damage is awsome, and I was wondering if there was any way I could boost the damage?

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lmao at that point im going like 12 windslicers and 2 vortexes. Yeah I scrolled down a while through the chat and i saw some others talking about that. Defnietely with try that after this. Bro, cyclone+windwall+tornado will be so broken with that many slicers

wow, that would be good for the first loops but after that I would get SHUT DOWN. Also more wind slicers means less spell vortexs but both are really important so they would contradict each other and im too lazy to find out what is the optimal amount of both (Id think it would be 3-3 or 4 vortexes and 2 slicers)

how much less damage does an enemy with max defense (and no other affecting factors) take from damage?

2 things i think: I said magic 3 and then 3000 aura which is 300% + another 60% right?   Also spell vortexs would add a LOT of mana while the wand is casting so its way more than 110 mana. That still doesnt seem like that much. Probably need to max out int :(

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alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this

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doubt ill be able to. Suppose if I get a crap ton of aura and I get lucky and one enemy gets over 100 overloads or smt then maybe. Can lucky 3 quadruple my disintegrate damage?

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finally hit a million in one battle.  yay

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 he only got 1 shot off and he is nowhere near full power BUT ... 


(loop 3 btw)

I think there is a bug where reloading takes away your wounds. I had 7, I moved on to a camp (cooked a bad meal) and reloaded and now I have 0 wounds

*gets 6 heavy shackles*

oh no, that could ruin the whole thing

oh btw my parra on its first cast of the battle with 60 mana is somehow taking over a hundred and fifty damage. It must be from the ring of power i have on him. Can you tell me why?

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Yeah but cycle wont ignore def like disintegrate 

wait would circulet of acuity be good instead of a spell vortex or would the game consider that for your second cast you didnt spend any mana rendering the attack useless

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oh no, I have a very stupid Idea : take parra, get magic 3 synergy and shine thief , give him a ring of power, an arcane wand, and 4 spell vortexes .  Finally get a few tiziks with that ability which increases ability damage by 5% per attack and get a cheap shop for several thousand aura. How much damage does that even do?????

(thats chikia)    this changes my whole game

Who had ANY IDEA you could do THIS????

nerf tizik, buff lots of other guys who are simply not viable

yeah because when youre on loop 20, monsters dealing another 5% damage really doesnt do anything

alright than what Sotha92 said: add more enemies or even better, give the enemies more randomly choosen abilities the farther you get (like the kind a monster gets from evolving). I would love that varying factor and it would make the game much harder the farther you got. Maybe also let enemies fuse and temper their items like 1 temper every loop or smt?

could you add more monster spaces and/or enemy squares?

so it only has a super?

you always savescum?

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The strat with Parra is to get windwall (2% chance not to take damage for every stack of zephyr) and tornado (cyclone does +20% int for each stack of zephyr, each stack increases by 5%int, cyclone only removes half your zephyr stacks). Then get lots of windslicers (after attacking, gain a stack of zephyr) and 1 giants shortsword to double your zephyrs GAINED ONLY per attack if there are 2 enemies in the row you attack. It may be tough to get this far but a bit of luck and soon your para will deign to take damage and will deal thousands of damage back to all enemies. (the 5% increase from tornado really ads up)

I like mons who mainly have abilities that help itself like scutter, para or karaki. You will need to be lucky and dont worry about first 2 bosses too much, its very hard to beat them . Healing salve op

wait, so if two adjacent enemies are unstable and they are guaranteed to hit each other from (saboteur synergy level 2 or 3) , will enemy 1 take damage and deal some damage to enemy 2 who will then deal it back to enemy 1 who will deal this amount of damage to enemy 2   over and over again until each is just  taking 1 or 2 damage forever?

that 140 millimeter turret deals a guaranteed 2 million damage per battle