we have known about all these updates for a while on the discord. Go join it there are lots of nice people all working on cool stuff. One guy beat classic in 6 minutes, another (me) dealt 10 billion damage with scutter in a single battle, another guy found a way to heal billions of health in a battle, the list goes on; join the discord
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So my first layer of defense against scavengers is that I kill all the enemies so quickly rn they dont have time to spawn. My second line of defense is intsacast worm who forever silences like half the enemies. My final and most effective line of defense is circulet instacast hydrim which can instantly heal the poison that somehow gets to my team
jay, I was wandering through the games discord and I saw in run showcase that one user dealt 35 million damage I think using unnering arrows and chip /tuskal obviously? However i thought of a new way to deal 20x more damage. The biggest problem with unnering arrow spam is defense vastly reduces it's damage, So what if i got scutter's vice to 15 mana and got a ton of mana regen so I hit all the enemies with scutters ability before anyone even casted or attacked, I think scutter can hold 10(chip replicate) + 6 arrows which is 3.5^16 . Then we take that monstrosity and multiply it by 2000! (scutters str x 200% from vice) that gets me this
1014188554000
but then we will have lucky 3 and magic 1 so its gonna do so much i cant even begin to fathom it. I didnt want to put this in the discord because i want it to come as a lovely suprise for everyone else but im really scared of putting this into action.
Also please tell me if i went wrong anywhere
Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your monsters abilities like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second. You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)
wow, that would be good for the first loops but after that I would get SHUT DOWN. Also more wind slicers means less spell vortexs but both are really important so they would contradict each other and im too lazy to find out what is the optimal amount of both (Id think it would be 3-3 or 4 vortexes and 2 slicers)
alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this
oh no, I have a very stupid Idea : take parra, get magic 3 synergy and shine thief , give him a ring of power, an arcane wand, and 4 spell vortexes . Finally get a few tiziks with that ability which increases ability damage by 5% per attack and get a cheap shop for several thousand aura. How much damage does that even do?????