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A member registered Jul 22, 2023

Recent community posts

(1 edit)

Could you add spells that stun enemies for a few turns? Or maybe units that can't move but have high stats for defending? Then there would be a good build for stalling the enemy, still a good game though :)

(1 edit)

The player's moveset is way too clunky, slow, and doesn't give off any sign that they're playing as the FINAL boss. The heroes also deal too much damage and have too much hp. And why do the heroes keep spamming their most obnoxious and annoying move all the time? The mage fills the room with projectiles so 99% of the match is just dodging, the healer spams heals and is completely immune to damage every time you land a single hit on her so you just have to sit there while she heals herself and the first hero and undo all of the damage you dealt. Oh wait, did I say sit? I meant dodging the fireball spam.

Good game, but the clowns can be hard to find at times, so could you make the changes in music volume as you get closer or further away from the clown more drastic?