I’m sorry to hear that! Does this help?
Lettuce Waltz
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We don't have an ETA for Shuye's route yet. We're all actively working on it and I think beta testing should start in another month or two, but there's still art assets that need to be completed for it after that. We'll be sure to update here and on our production diary once we have set a date.
Did you start a new game when you started playing Mikio's route or did you load from a save from when only Hayato's route was available? If you could, try starting a new game and getting to the end of Mikio's route day 10. Hopefully that triggers it... Unfortunately, that's really the only thing I can think of. I've examined the coding and there's nothing that should be preventing the button from being clickable. All it requires is that you've gotten to day 10 on his route (which is the very first scene).
Hi, we addressed this very question in a dev blog post! Hope that helps!
Hmm does this only happen when you try to load an older save file? Is it possible for you to make new saves and load them? What that error message is telling me is that the game doesn't like you trying to load an older version savefile. I didn't change very much when I edited the game to remove the bugs, but perhaps even that's enough to make the save files incompatible, unfortunately...
Hi, could you describe the problem in a bit more detail? You get an error every time you try to save, or when you load? Where in the game are you saving/loading? And if you could, could you take a screenshot of the error that pops up? Because I use a Mac and I can't seem to find any issues with saving or loading in the latest version... I'm sorry for the trouble you're having!
- Lore
edit: Also, is the error occurring when you try to load a save file from a version before 1.0b?
At the moment, we are only planning to do this gradual route by route release through itch.io. Steam does have a special Alpha release model, but we're not sure that it's a good fit for what we're doing. Since only Spirit Parade proper has been greenlit, we're also not sure we'd be able to release all the standalone routes on Steam without delays, especially with all of the new changes. We definitely plan to release the full game on Steam once everything is done and will let everyone know if we are able to release it sooner or if this status changes!
As we announced earlier, voice acting is going to be put on hold for the time being due to scheduling and coordination conflicts. So the game proper will not have any voice acting for now. You can still download the fully voiced demo to play through the common route voiced if you're itching to hear them again, but that will be all for now.
Aaaaa thank you so much for your support!! The files have been reuploaded and confirmed to work properly with no more file corruption, so hopefully that's the end of all the trouble! We're going to continue to work hard on the rest of the routes and do our best to live up to everyone's expectations.
Quick update for everyone viewing this page:
It turns out that using the Dropbox uploader to upload the game caused the .zip files to get corrupted. So if you downloaded the game earlier today, you probably couldn't unzip it or at least one of the .rpa files was corrupted. :( We're so sorry about that!
Right now I'm manually uploading the files to prevent file corruption, but my internet speed is kind of so-so and it's taking a bit. I didn't realize that re-uploading would cause the original files to get taken down, but I guess that's for the best since the files are corrupted anyway? D: I will send out an announcement once the files are back up and everything is working as it should! Don't fret if you don't see your pre-order files. If you can still download the Spirit Parade mini-game demo v2.3, you should still be good to go once the regular game files are back up.
- Lore
edit (12:23AM CST): The files have all been re-uploaded and we've had the files/downloads tested once more. It seems like everything's in working order now, so it really was just an issue with the uploader corrupting the files. I didn't have to recompile and everything seems to be in working order. We're so sorry for the trouble and delay. Please re-download the game and enjoy!
Hi, we're so sorry for the trouble! It turns out that using the Dropbox uploader to upload the game caused the .zip files to get corrupted. Right now I'm manually uploading the files to prevent file corruption, but my internet speed is kind of so-so and it's taking a bit. I didn't realize that re-uploading would cause the original files to get taken down, but I guess that's for the best since the files are corrupted anyway? D: I will send out an announcement once the files are back up and everything is working as it should!
- Lore
Unfortunately, it seems the sound file was damaged either when uploading or when compiling the game and that’s why the sound does not work. We’ve tried reuploading the file so please try to download it once more! If this new download doesn’t work, then the game will need to be recompiled, which sadly can’t happen until Lore’s off work in a few hours.
Hello! Rins here! I'm one of the artists for Spirit Parade. Thank you for supporting our game and for your patience. I am very sorry for the long wait. We were planning to make a big announcement this weekend regarding the game but there was a bit of a scheduling conflict and our writer was not able to get around to it. I have asked her for draft and I'm still waiting for a couple of confirmations from her before I post on her behalf tonight.
I typically try to respond to comments when I see them and since there was a lot of the same questions asked that would be addressed in our update, I wanted to wait till then. If anyone would like a refund for the game due to the wait, please send an e-mail to romaine@lettucewaltz.org with your receipt or your e-mail address and I can get that processed for you. Please note that it may take up to a few days to process.
As for the update tonight, stay tuned!
Hi,
We've been trying to hammer out a detailed schedule for completion for the rest of the game so we don't leave everyone hanging anymore. We'll update the production blog with that (plus some other info and announcements) once we're ready, so we ask for everyone's patience in the meantime! It's coming!
Hi there!
This is Rins, one of the artists for Spirit Parade. Thank you so much for supporting us and having patience with us. I wanted to let you know that the project is most certainly not dead. We are working on hammering out details on a hard release date with deadlines on when to finish what. Since we all have full-time jobs, we want to have a reasonable amount of time to work so we can produce the best quality for Spirit Parade. This project is very dear to us and we're very happy that everyone is excited about it. If you feel the wait is too long, we can definitely offer you a refund.
Thank you again for your continued support. Please look forward to our updates!
Hi everyone, dev Lore here. I'm typing from my phone at the moment so I'm sorry if this comes out weirdly.
This project is most certainly not dead, nor is it a scam. We were just at PAX East promoting it with a new demo and such, I've just been trying to iron out the kinks in that demo before releasing it to the general public. I was waiting to update when that was ready.
I've personally had a lot of things change in my life since last year. In general, I don't have as much time for game dev as I used to since I graduated college and got a full-time job. I'm not online as much as before either so I imagine that makes it look like our social media presence is a bit dead. All 3 of us are much busier with other obligations than before That doesn't excuse the lack of updates, I know, and I'm sorry. There isn't a lot to report right now, the game is just getting done slowly but surely. We'll try our best to update the blog soon.
We know it's disappointing that the game is taking longer to complete than anticipated. Trust me, it's as disappointing to us as it is to you. We've run into some unexpected problems and it's tough going, but our determination to finish the game has never wavered. Nonetheless, we've always given preorder refunds to people who needed them, no questions asked. If you email me at kobuhakuchou@gmail.com with the details of your purchase, I'll get back to you with a refund within 24 hours.
I'm sorry again for the trouble and for worrying everyone. I know it's probably extra troubling because we used to be so on track with updates, but sadly life happens sometimes and it can be hard to adjust. We'll do our best to improve communication and I hope that the game can still be enjoyed once it's released. Thanks for reading.
Thank you so much for your interest and support! We don't have a predicted date yet because there are so many variable factors. Unfortunately, the three of us all have other jobs that we have to do to make enough money to survive so we can't devote all of our time to Spirit Parade, as much as we would like to.
When we have a solid release date in mind, we will definitely let everyone know!
Hi, thank you for your concern! The font never gets used in the game. We had been testing Japanese text on the coding level and sort of grabbed a font at random to use for internal testing purposes. We must have forgotten to delete it afterwards but yeah the font is not actually used in the game proper.
Yes, that is correct! Steam keys will be distributed through itch.io to everyone who's purchased/pre-ordered the game through here. The game should be out on both itch.io and Steam on the same day and we'll be emailing everyone a reminder once the game is out.
Thank you so much for your interest and support, we really appreciate it!
Thank you so much for your interest and support! The game should be out later this year, but we don't have a predicted date yet because there are so many variable factors. Unfortunately, the three of us all have other jobs that we have to do to make enough money to survive so we can't devote all of our time to Spirit Parade, as much as we would like to.
When we have a solid release date in mind, we will definitely let everyone know!
Hi there!
Please see this page in the itch.io documentation: http://itch.io/docs/buying/already-bought
That should help you out!