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LeviathanArt

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A member registered 95 days ago

Recent community posts

Glad to be part of the project

I actually like the current boost speed. After really getting in tune with the movement mechanics, the overdrive does fill the role of a boost, without being immersion breakingly fast.  However, it becomes useless if the player has no incentive to not get hit. If you are ok with taking five hits per mission, then the boost is useless. I beat mission 1 and 3 with zero direct hits, and the overdrive becomes a vital mechanic. I think adding a power diversion system would give players a more active way to change playstyle, and influence which weapon you choose. For example, if there is a sniper weapon, cloaking between cover might be better than sprinting. But if you want to get out of dodge, you would definitely miss the extra speed.


Set on mars, with giant mechanized infantry, I think rule of cool applies. My favorite thing is military tech that has obviously better solutions, but is created through  bureaucracy to be a futuristic super weapon. If not the tungsten rods, then another form of orbital/suboribtal weapon would do. I suggested the rods because it’s one, different than every other spacelaser, and two, it won’t have the radius of an equivalent missile strike. 

Thank you for considering! That sounds right down my alley, technical art and mechanical design is my style. Character art and turnarounds are also something I have experience in.

I am in the process of figuring out where to go next with my own project, and getting to see something like this in its early stages helps me stay motivated to continue my work. 

When you are looking for an artist, will there be a general announcement, or should I be on the lookout for a direct contact (I don’t want to miss it)




- btw, minor bug report, when I redeploy, any smoke or particles linger from the last mission, obscuring the map. Once, the particles carried over to the title screen. 

hello! I may be a little late, but I absolutely love this concept and the game. I know there are a lot of cool ideas already suggested, but I hope that these are worthwhile:

I’ve seen a few notes on the overdrive, I think that there’s room for a unique mechanic tied to it. What if you can select to shunt the extra power into a different system, slowing down your sprint but giving a different advantage. For example, a passive or active cloak; passive being a visual cloak that stops enemies from detecting you, but lets radar guided weapons still find you, Active cloaking being a jammer device that lets them know where you are, but makes missiles go haywire and reduces their general accuracy.


I also have some secondary weapon ideas. Different missile types, unguided rocket bursts, a fully guided missile that requires you to lock on, bunker busters that go through buildings and explode. I also have seen the mortar idea, but I think an orbital weapon that detaches your camera for a short range, and allows you to fire tungsten rods from space would be cool. Also maybe an emp?

Ammo types? Explosive, flechette, incendiary. That might negate some weapon types though, but it would give ballistic weapons like the auto cannon more flair.

I think the stealth mechanic could be greatly enhanced by giving certain enemies(like the tanks) directional armor, which is what I thought the third missions prompt of flanking meant. It would help some missions make you choose stealth over guns blazing. 

I assume there will be different mission types, but I had the idea that you are given a picture of a car, and you have to blow up that one target. However, the car is driving towards a bunker, and there are multiple enemy units in the way. A kind of interception mission. 


well, thank you for reading this. Again, I love everything about this project, cheers. 

(P.S, I completely understand if this is a personal labor of love, but you did mention customization sprite work issues; I would love to help if I can, I have a background in game design and animation. I am not a professional. I am a pixel mech enthusiast. Regardless of whether you accept my offer, I wish you all the best of luck, this is literally one of my favorite games now, even though it’s not even done yet.)