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Lexloug
Creator of
Recent community posts
Thank you for the feedback! I totally agree with the particle effects, something to show off the activation of the spell and some trails and effects coming of the spells would be a lot more satisfying.
The spells only turn invisible and do nothing when there aren't any targets left. The problem with the explosion spell is that you have to do it pretty quickly otherwise the spell resets and counts it as wrong, this is due to the spell timer being the same for each spell and the explosion spell being the longest spell.
I think the idea could work really well in a semi-open world game with selectable spells which you can upgrade and customise yourself. I think learning the spell patterns would be a lot easier in a long game instead of one you spend 3 minutes on .
Thank you so much! I totally agree with you with the particle effects, something like a trail and a hit effect as if the spell exploded on contact. I think the mana and health could be a really simple add-on, making it easier to read instead of just guessing. About the shield, is it because of how many spells it can absorb, maybe it should be based on damage instead.
https://lexloug.itch.io/chopped
A small local multiplayer game. try to get the final hit on the tree to make it fall!
I made this for week 138 of the weekly game jam (https://weeklygamejam.itch.io/) and I would love for some feedback!
It's my first time doing animation and this amount of pixel art so I hope it's good enough!
I would like to work on this further depending on your opinions.
Thank you for playing!