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lichen labs 𖦹

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A member registered Mar 10, 2020 · View creator page →

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This broke my heart. Thank you.

Thank you for your question! :0

There were many inspirations for this game, most notably some physical health issues I have been going through throughout this year. Much of the worldbuilding and many of the mechanics are pretty blatant metaphors for such issues.

Likewise, I wanted the aesthetic to be sort of gothic. This game serves as an exploration of poor health and disability through the lens of "the other." This inspiration mainly being from the portrayals of classic horror stories in the Universal Monsters format (Frankenstein, Dracula, & The Phantom of the Opera were the main inspirations), which I am a massive fan of and have been since I was a child. The poem "Harlem" by Langston Hughes is another big inspiration; the visceral reaction I had to how Hughes describes the aftermath of a dream being deferred was reminiscent of body horror to me - also felt much like how I have felt about the acne that my aforementioned health issues has suddenly spurred on this year. An abridged version of the poem is included in the game.

If you look through my devlogs, you can actually see some concept art as well! I hope you enjoy :)

"I need a new YouTube channel to coordinate a Yoko Ono-inspired social experiment 🤘" new alt account onofangirl99 incoming :-)

Hehe, I'm excited to reach the boss! Hard to get through more of the game than I did on WebGL but am about to download the executable :D

Super fun!! Plays perfectly similar to the old Simpsons and TMNT sidescroller beat em ups. Plus, the pun name is *chef's kiss*.

Did have a slight bug a few minutes in where my punches just would not land, so I could not progress & kept dying over and over. I am on the WebGL build.

DLC idea: Tomato fighter that faces xenophobia because of the fruit vs vegetable debate

Thank you for your interest!! It is still in development - had issues with the build we wanted to submit, and likewise, some of the art assets for it were not what we wanted for the final product as well. This weekend was super busy for all of us, but I will be releasing the full build sometime this week :)

let's go

thank you so much for your kind words!

:0 !!!!