As it's been reported a few times but not directly, swapping characters to empty rooms causes crash.
Emerald
Recent community posts
Hello, this game is pretty fun. I made it to the boss room.
Unfortunately, this happened during the fight
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_Lizard_Boss_ball:
Unable to find any instance for object index '55' name 'obj_wall2'
at gml_Script_enemy_move_projectiles
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_enemy_move_projectiles (line 0)
gml_Object_obj_Lizard_Boss_ball_Step_0
I'm looking forward to seeing this game happen !
This is really fun. The music strikes me as nostalgic somehow, sorta close to maybe Sonic Adventure music.
I'm super curious about that memory usage though. Is there a known direct cause? What would need to be done for optimization if such was found? [I'm super interested in that techy stuff]
I don't know if this means anything right now, but while the memory use is still way up there both ways, going windowed [alt+enter] seems to help it at least a little.
Good luck ~!