omg that’s kind of incredible that no one noticed until now, I will have to fix that 😆
thank you for playing!’
This is awesome, thank you!! Love the idea of a relic that interacts with crouching/crawling--Never even crossed my mind but totally should be a part of the game!
Overall I think the tutorial will go a different direction in the end, I think a rough onboarding has been a common theme.
And that would be so satisfying to have the "tutorial oil" fill up the light--that's fantastic.
A little tricky to figure out at first (I didn't grasp until day 3 that what you get from columns/rows is actually listed outside the grid, and I didn't realize you had to drag the cards into the cauldron), but once I got all the mechanics down 5 minutes in, what an engaging tetris/sudoku twist! The visual aesthetic was cohesive and charming as well.