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Lighthoof Dryden

23
Posts
49
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8
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A member registered May 11, 2022 · View creator page →

Creator of

Recent community posts

omg that’s kind of incredible that no one noticed until now, I will have to fix that 😆

thank you for playing!’

Yesss my attack buffer got things a bit messed up, this'll be fixed in the next patch!

Thank you so much!! That's so awesome to hear--I hope for like 1-3 deaths vs Guillaume for a first time player, so that's perfect <3

yaaaayy!! I hope you like!

Mac is picky, but sometimes if you unzip with The Unarchiver, it works (that worked on my machine). Otherwise you can try some terminal commands (don’t know them off the top of my head, but Google can help!)

Thank you!! This is all extremely helpful :D

Uh oh, that's a pretty major bug! Thanks for the report, I'll look into it asap!

This is awesome, thank you!! Love the idea of a relic that interacts with crouching/crawling--Never even crossed my mind but totally should be a part of the game!

Overall I think the tutorial will go a different direction in the end, I think a rough onboarding has been a common theme.

And that would be so satisfying to have the "tutorial oil" fill up the light--that's fantastic.

Thank you for the detail here, this is really helpful! Notes taken :D

Oh yeah, great idea! I can add it to left bumper too for now (at least before I have the control rebinding, and before that button goes to something else or something!)

Thank you!! I think me adding in some attack buffering might help with the attack input thing. I wonder if controller would feel better for you for the aiming? Maybe not though, something for me to think about!

Awesome! Thanks for the feedback, I'll be workin on quite a bit of this soon!!

Hey thanks so much!!

Thank you so much!! <3

Thank you for the feedback!! Working on it--I'm hoping the v1.01 that I just put up fixes that exception issue, at least.

I'm wondering how it's possible to get to 0HP without dying, that's a whole new puzzle haha

Very few games can draw you in emotionally this fast! The music helps, but it's the writing, the way those limited dialogue options make you empathize with your character so completely. Fantastic work.

A little tricky to figure out at first (I didn't grasp until day 3 that what you get from columns/rows is actually listed outside the grid, and I didn't realize you had to drag the cards into the cauldron), but once I got all the mechanics down 5 minutes in, what an engaging tetris/sudoku twist! The visual aesthetic was cohesive and charming as well.

Heartwarming game! The visuals, with all the colorful, swaying foliage, were a treat, as was the understated but effective storytelling method. Very nice work. (I was going to be very sad if Birch died. Like devastated.)

Loved this! Congrats on making a fun-to-play platformer character in such a short time. I also enjoyed the extra love put into the animations such as the spin on the double-jump. Nice exploration of mechanics too! That last bit was a beast. 

The meat and beets approaching you is surprisingly threatening and surreal. I'm glad I had a fork harpoon to defend myself. Cracked me up, nice work!

The meat and beets approaching you is surprisingly threatening and surreal. I'm glad I had a fork harpoon to defend myself. 11/10

Loved this! Congrats on making a fun-to-play character in such a short time. I also enjoyed the extra love put into the animations such as the spin on the double-jump. Nice exploration of mechanics too! that last bit was a beast.