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Corvaer

3
Posts
A member registered Mar 23, 2017

Recent community posts

First off, for a game fresh on Itch, it's got the basics down. Combat feels just ever so slightly clunky (might just be me though), atmosphere is nice, and it's easy enough to keep a combo going. Mana/energy costs could be tuned a bit.

Now, as someone that loved, loved, loved, Paragon, I am extremely happy to see someone using the assets that were set free to the public for something other than a reboot. I could see this game having awesome fetures/mechanics in the future. Definitely keeping an eye on Project Bounty!

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I really do like what the game could become. My only issues are that there's no boss hp indicator, I can't skip the intro cutscene when fighting Limbo, and I feel like the shield recharge time is a bit slower than it should be. That aside, the game can feel different than what it is. It's a simple game, dodge and counter the enemy, but can you say bullethell? Lust, for me, was a bit of a pain, keeping track of everything, flipping from one enemy to the other, and guarding at the right times. Drove me crazy. Though I did thoroughly enjoy the pre alpha, and I can't wait until the game is finished!

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The more I open my stats menu for upgrades, it steadily gets more and more skewed on vision, until I can barely see the menu.

Running version 0.0.82.

System Specs:

Windows 10

GTX 1070

Intel i5 4690k

16GB additional ram