My review on (the free version of) this game (v0.4.2); I'll try to avoid spoilers.
What I liked
1. The nsfw is good I mean that's all anyone needs to know. Very good POV angles etc, the production quality is good.
2. Interesting plot (in both the "plot" sense and the actual plot), I've never played a game or come across a story with such a premise, and I thought it was fascinating.
3. Characters are quite likeable and I think the writing for character interactions was quite well done. I personally liked the phone messaging system; I think the messages really helped to flesh out the characters' personalities and how the characters bounced off each other, sometimes in funny ways.
4. Consistent dev log, always nice to see it
What I think could be better
Personally, I feel like the world-building could be a little more fleshed out.
1. Player is supposed to be a "guide to the afterlife", but only does it a handful of times throughout the whole game so far. It just feels weird when the game says stuff like "we've been so busy with our jobs so a vacation is nice" but there's really not that much guiding souls to begin with (so much so that half the cast have part time jobs). It feels like if this guiding procedure was a game mechanic built into the game (that actively disrupts the player's schedule etc since souls appearing is impromptu), the story might feel less rushed, player feels more busy etc. idk. Regardless, I think the latest alpha release seems to expand the plot a little more which is nice
2. Sometimes, the big climaxes in the story feel like they are anti-climatically addressed, or just wasted opportunities for character development. Examples include characters dropping massive story bombshells (e.g. Sy revealing her past about her failing her mission and lying about it), or something big is happening in the story and the characters are in really big trouble (e.g. Sy surrounded by enemies) and then things just.. resolve themselves in an anti-climatic fashion (e.g. the team just going "we'll be with you all the way Sy" without questioning her, enemies just giving up on their plans etc)
3. The characters feel like they are too attached to the living, and life in general. Many of the cast pick up part-time jobs, actively participate in society, and integrate themselves deeply into the living world. They are afraid of dying despite having died. The player himself goes around dating and mating with people who are still alive without a care for the future. Barring technicalities like "does the MC have a registered identity with the government", there are other, more fundamental questions left unanswered about the MC's future. Will the MC grow old, or is he immortal? Can the MC die, and what happens if they do? Will they disappear without warning? The game's main OST is sombre and depressing. It is a constant reminder that the player is piloting an MC who lives only because he was given a second life to serve as a guide to the underworld, a potentially dangerous job that involves facing aggressive souls and other sorts of phenomenon. But this notion is incongruous with the life the MC leads; not only is there a stark lack of any actual soul guiding (aside from watching his teammates beat up souls when it's convenient to the plot), the main gameplay is about fishing, cooking, gardening, dating, mating etc; it's a very carefree, paradisiacal lifestyle without worries for the future and I found that somewhat jarring.
All in all I like the game. Just sharing my thoughts haha