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A member registered Sep 02, 2020 · View creator page →

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This is sick. Great job

Some cards have some cooldown after using them, so you can't use every combination of card every tour (that's these numbers)

You shold drag and drop cards on placeholder to deal damage.
Try many different combination of cards, each combination is unique and deal different damage

Yea shopkeeper was inspired by Enter the Gungeon, I am glad somebody noticed it :D

Can u send all results? 

Do I have to use Core or can I use another Engine? For example I personally use Unity.

Hi WebMonetization is working I tested it using coil extension

Thank you so much for letting me submit.Again sorry for this.Idk why I had so much problem with webgl build.

PLEASE ADD THIS https://sepray.itch.io/lassecretv20 IT ISN'T WORKING BUT I WILL ADD BUILD TOMORROW I WILL FIX IT TOMORROW  PLEASE GAME IS FINISHED JUST BUILD ISN'T WORKING

Windows build works just fine but when I export to webgl even if I have all scenes added in build settings I only see blue background default in Unity

I have problems with webgl build in unity please let me upload few minutes later.

Nice

(2 edits)

Hi I started implementing web monetization in Unity Engine. I saw on tutorial guy explaining how to implement web monetization also did spawning prefabs on monetization. But do I have to have any object that will be connected with web monetization? Can I just drag and drop 

"WebMonetizationBroadcaster" prefab on to every scene in my game and set there Payment Pointer? I am not sure so would be great if u answear.

"WebMonetizationBroadcaster" from WebMonetization Package > Prefabs

This tutorial.

My game is almost finished. I will start implementing web monetization in a few days. I watched this tutorial 

Now do I have to pay to web monetize this game? Coil commented "Coil users pay $5/month to Coil. When they play games that support Web Monetization, Coil pays $0.36/hour to the payment address that the game is tagged with. In exchange, the game might unlock some bonus features as a thank you for the support."So if I've almost finished the game for this #webmonetization gamejam , but I can't pay money. How I am suppose to finish game with implemented webmonetization?