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Lil TimTom

12
Posts
A member registered Sep 10, 2022

Recent community posts

I have ran into this same issue in the past.

For future reference, as a workaround you can go to the ellipsis on your mobile browser and select 'Desktop Site'.

I haven't played it very much, but I have noticed some things that I would like to mention.


First off, I personally find some of the wording choices odd.  For example, in the character selection the 'pure' and 'untainted' part.  Also, the small and medium could maybe be 'normal' and 'large'.  I wouldn't normally pick small in these types of games, but the bulge at medium seemed excessive *(especially for it only being medium).  Anyways, that is kind of nitpicking.

Next, the only options with defeated enemies so far that I have seen is to kill them or sx.  Maybe there could be a third option to leave them after defeating them?

I'm sure you know, but there are some grammatical errors, such as 'you're' instead of 'your' in a place or two.  Once again, kind of nitpicking there.

I would like to add that a lot of people do not like ai generated art.  I am sure you know this and know why, but thought to still note it here.


For the first public release, it is pretty decent.

I think you might need to set up port forwarding.  That is a private IP I believe.

I do enjoy the game.  The art is appealing and so far the story is coherent with a few jokes and antics to keep things relatively lighthearted.  Them drinking kvass almost had me laugh, not because it was funny, but that I really didn't expect it.  Next thing you know they'll be having have borsch and cabbage rolls in the slayer's shard.  The occasional typos don't bother me.

Personally I think Haima could probably have something similar to what was done with Chelsie, but maybe something more passive until the 'curse' is broken in a later chapter.  This would just be something I would like to see, nothing beyond that.

It was fun and I hope to see chapters.

real

Yes

People complaining about futa have a skill issue.


Just don't lose to Foxy/Funtime foxy.  I know other people have said this as well, but there are ~9 other characters to lose to that don't have dicks.

I don't really like futa, but it doesn't bother me that it is in the game.  I think it's good to have some variety in a game like this.

The shop is a character by a tree near the pond I think?

You could try to do something where the official server is up at the same time every week or so for a few hours.  Making a discord server for it where you announce that kind of stuff would be quite useful as well.  Maybe winter theme?

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I will also mention that when the ai controls the 'Humans' it never build barracks or depots.  If you were to force it to make a soldier. . .  the soldier will never move either.

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I enjoyed it. 

The gameplay was pretty good.  I can tell some stuff is missing, for example the other 'Force' options like monsters and that other name didn't seem to exist yet..  I like how the size of the object determined how much the bat grew (growing the object would make it provide more size).  The model scaled really well.  Good stuff here.

Issues I had:

  • I couldn't zoom out far enough later on to see the whole bat. If the bat got too big, it just went out of camera, no matter how far I could zoom out.
  • If I accidentally placed something, there was no way to delete it (besides shrinking it until I could bo longer see it).
  • Sometimes it felt like the bat wouldn't respond to commands (probably my fault).

Suggestions/Personal Preference:

  • The UI still felt a little big.
  • Added actions/commands for the horny mode.
  • Maybe other ways to vore (to grow more specific parts of the body. . . possibly relating to the added actions for horny mode etc. . .  if you know what I mean).  
  • I see in other comments that others feel the people are underpowered.  I believe to help with that and game content. . .  maybe research levels or some sort of progression could be made so that better weapons/soldiers could be produced.  
  • Combine my last suggestion with more types of buildings (specifically buildings that are more city-like going beyond the village style buildings) for later research levels. . .  or some type of progression.  Simply doing building upgrades would probably work fine as well.
  • I saw someone else recommend the male/female model idea, which I can agree would be a good add.
  • Maybe a bigger map or map size options (this also goes along with more city based or at least later game buildings where the bat would most likely be larger and could use a bigger map).
  • For there to be more dynamic belly scaling.  For example: depending on how much is eaten when using 'devour' the belly could be a bit larger or smaller than normal. . .  or if multiple things are eaten in rapid succession that they kinda combine together or add/multiply the effects (growing) to each other.
  • Maybe an option where some fat stays on the body/stomach after eating each thing.
  • Growth sounds maybe. . .  idk.


If I think of anything else I might respond to this comment with it.