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lil_wage

11
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A member registered Aug 09, 2020 · View creator page →

Creator of

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that's great to hear! sometimes you gotta trust the RNG

Yeah, I thought of cutting it but I was laughing too much at it so I left it in. I'm glad someone else appreciated it lmfao

Lovely mechanics, really fun to get the hang of

FPS speedrunners are slept on tbh. This one's really fun. I got a 52.98, can't imagine how dude in leaderboards managed a 48 tho holyyy

Very fun, loved that you added level features as the game progressed and mixed them in interesting ways!

Fun game, but there's an exploit if you spam a quick click swipe with the mouse, you're able to gain height at no cost to mana, as you regen mana faster than you spend it this way.

It's to incentivize more flingling! Actually it's because I didn't bother to differentiate air movement from grounded movement, I never intended on allowing the player to stand on floors initially ;P

Fun little game. I love the little crows perched around everhywhere. Got like a 9:56:xx on my first playthrough

Ok this one got me, I got a 46.48

Really tough but it was fun to learn everything, route something and execute. At first the time pickups felt pointless, they are all out of the way and I couldn't even manouver the rocket well enough to spend *only* 3 seconds picking up a -3, so at first I just ignored the pickups and tried learning the route to avoid bonking. I ened up achieving a 73.3 and realized that, having improved in my "driving" perhaps grabbing the time pickups made sense now. So I re-learned the map with the time pickups that I thought were fast enough to grab (and finding a cute secret shortcut with some more goodies) I ended up upgrading my time to this time of 46.48.

But I'm not sure I like the idea of placing important score-relevant pickups *out of the way* of the quickest racing line. This 46 second run had a whopping 89 seconds removed from it due to pickups, making it actually be a 135 second run, meaning it takes a longer time to achieve a faster run. Personally going for a pickup-less run felt more fun to execute, although routing out the pickups and using boosts at the best moments to get out of zero speed limbo was also fun on it's own merit.

Oh also the lights are janky af pls remove they always get on the way lmfao

Great art, gameplay feels nice and fast, feels good to progress and dash from animal to animal. Final time, 152.80

Best one so far! This is extremely polished, I loved the little guy's animations.