Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Limekys

25
Posts
48
Followers
35
Following
A member registered Jul 22, 2018 · View creator page →

Creator of

Recent community posts

(2 edits)

I added one more function for VIObject to be able to delete self when object is destroyed. Since I didn't find a corresponding function for this. The function I added does the following:

var _ind = ds_list_find_index(systemReference.objectList, self);
ds_list_delete(systemReference.objectList, _ind);


Did I do it right? Everything works fine for me!

(1 edit)

Thanks a lot for the asset, you've rewritten everything even better than I did. It's much more structured and concise! The only thing you could do would be to package the asset in a local package and make the *.yymps file available for download.

Maaan, I just sat down, downloaded your system and rewrote all the function names and fixed Feather's errors. Started saving the file, wanted to look up your nickname to put in the title and found that you had just updated the asset... 

How to change language in 0.8 ? 😭

Firstly they are not separated by layers, and secondly they don't clash on the sides..... so it's not really suitable for the parallax effect, although it looks nice.

Good idea, but... you won't be playing this for long.

Since the system is in alpha version, I didn't bother with documentation at this stage. But I would be glad if someone could help me with documentation!

Yes of course there is, I totally forgot to attach a link to it in the description.....
https://discord.gg/zaSvSDjPpG

How do you hide the ui ? With the setVisible function?

I fixed it, you can check by getting the latest commit. You can replace LuiBase and LuiSettings

And one more question, what version of the UI are you using? You can view it in the LuiSettings script

What element are you using that has LuiDropDown elements in it?

I play version 0.7.5. I want to say that very badly made NSFW sounds, they are monotonous, repeated and they do not even change pitch. I think if you make at least different pitch will be better.

Super!

I hope for feedback! Let me know if you find bugs or have suggestions for improvement!

I don't think so, it has to be tested.

Thanks!

Fine. Thank you! 

Yes, of course, I left the contact information in the description

Hi, check your rooms order

You can contact with me through discord or twitter. Check description.

Thank you! 😃

Nice game! But very short 😟

On Fastest graphics i don't see shadows on puzzles!