Thank you for your feedback, it is pretty true that many design in this game is unclear at this moment. We should have implement something to indicate the negative effect while out of resource in corresponding area, but your take on using the design and effect to communicate the negative effect sounds pretty interesting to us.
Linke
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A member registered Jun 19, 2019 · View creator page →
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Fun mechanics and interesting levels, especially considering the amount of time effort. several feedbacks:
1. Right now the hitbox feels too unforgiving, at least for me. There are several levels that I knew the solution but was struggling on execution. I guess this is not your intention of the game?
2. Moonwalk is bit confusing, at least at the time when it is introduced to the game.
Great work.
Steal a Poem for Me. I Mean You. I Mean Me. comments · Posted in Steal a Poem for Me. I Mean You. I Mean Me. comments