Hi, I can confirm that in Game Maker Studio the ttf is segmented. Please let me know if you find a fix!
Linzi
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I wrote about how the game is played on the main page, but I can summarize here, too!
The game is played with the mouse. Clicking uses your current tool, and the mouse wheel scrolls between the tools you have unlocked. The green bar at the bottom represents your progress to the next upgrade. It'll progress when you place tiles, or when your flora and fauna mature or eat. The main page for the game has a field guide that explains what each creature does and eats. Let me know if you have any other questions!
We checked it out on TTS tonight. The art is so pretty but the instructions were a bit over our heads. A gameplay video would be really appreciated to make it more accessible to people who have short attention spans and are bad at math🥺 Also it looks like this type of game would really benefit from a grid that's perfectly aligned to the squares on each card, rather than having to super carefully place the cards on top of each other. Congrats on your release though!
I just tried to recreate the softlock, and what in the world? This bug didn't exist when I released the game in the Spring. Dozens of people played it and had no problem. But now I'm experiencing the exact same softlock as you.
I have no idea what's happening with your windowed vs fullscreen mode, I can't recreate that at all. But I guess the game is unplayable until I have time to dig back into the game's code and re-compile everything, which I don't have time to do right now. Sorry :(