Amazing!!!
Lionbarrel
Recent community posts
Alright, buddy. This is round two of me leaving a comment, I'm so madly in love with this program as I've been throwing random characters into death matches and escape rooms, but I'm not too sure if I'm using all the stuff correctly. The gossip feature, I kind of just use it as a bookmark to see where all the characters are at and what things they were able to unlock for this simulation compared to the last simulation. Sometimes, characters were capable of solving riddles based on their intelligent and luck/roll of the dice.
I widely use the items in the game, have to resort to learning a little bit more about .JSON way to add even more items. I also haven't really touched the map feature yet, as I've been just using the conversation feature instead, having characters loop around and grind speak to level up on things...
Not only that, but I have run into a much smaller bug recently though as I have added too many traits to a few of my character's playable characters/players as the program refuses to remove them even though I'm not too sure what's keeping them there. I can't edit it away or delete it even when I am opening the file in .JSON to manually deleted, so they're just kind of chilling there....
There is nothing inside??
And as soon as I delete it and try again open the application Story Creator once more IT OPEN?!?!?
Application: StoryDev.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException at System.IO.__Error.WinIOError(Int32, System.String) at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean) at System.IO.StreamReader..ctor(System.String, System.Text.Encoding, Boolean, Int32, Boolean) at System.IO.File.InternalReadAllText(System.String, System.Text.Encoding, Boolean) at StoryDev.Globals.GlobalInit() at StoryDev.Program.Main()</Data>
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