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Lionel Leboulanger

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A member registered Jan 24, 2019 · View creator page →

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Hello everyone, we're glad to present you our school project, made by a team of 9 persons in 3 months :  Alice Andrieu / Romane Bouchet / Lionel Leboulanger / Guillaume Lesage / Cédric Mujynya / Tiffany Haidaraly / Alan Kilby Cerquera / Soline Maillard / Corentin Michon.

HollyShoot is a PC Fast FPS game in which the player embodies an actor in a movie set who must survive the longest while collecting the most points. 

To do this, the player must make stylish eliminations in order to multiply his score.

We hope you will like it, and please feel free to give us feedback! :)

https://lionelleboulanger.itch.io/hollyshoot


Thank you!

Hello, 

Judging by the displayed message, we think that it might be a problem coming from your computer. The .exe works fine with us at least. We never got this message on any of our testers and don't know how to fix it. We hope you will find a solution to your problem. Sorry and thanks for paying attention to our game! 

Thank you for playing ! 

Thank you for playing and the feedback !

Hello, thank you for playing our game.

The bug that made you invisible is a known bug. As for the menu blackscreens this might be an issue related to your recording software since we have no record of this ever happening on the many devices the game was tested on (PC/Android).
As for the controls, since the game was designed to be played on mobile first we had to strip down the number of input, hence the jump/dash actions being mapped to the same button on the PC version. We made adjustments to the dash so that it could give you enough air-time and control for it to be used in combination with the jump to allow for more covering and control of the trajectory of the character, the issue you encountered while playing are more likely to have been caused by the weird and imprecise collisions on numerous spots of the levels.
The main mechanic we focused on was the ability to balance between your normal state and your infected state, where you get to perform more actions at the cost of dying once the infection takes over your body. Some of the puzzle aspect we tried to add revolves around your ability to move spores around the levels ; for example, you can willingly choose to die in a distant spot after breaking floorboards using spores, so that you won’t encounter said spores when making your way back through the level after respawning. Managing the spores layout in the level is a key aspect of making progression easier.
We tried to made the itch.io post description so that it could provide some useful infos on the “lore” of the game, and also to state our goal to make this project a challenging die and retry type of game. In the current version we’re very aware that the challenge might come more from the glitches, imprecise controls and perfectible design choices than actually well-crafted difficulty but we decided to publish it anyway since we collectively thought that the result was convincing enough for a student game made in roughly 3 months. 
Thanks for the feedback nonetheless ! A lot of people reported the same type of underlying issues, so we have a list of things to improve on for our next project!

Thank you ! ^^

Hi and thank you very much for all this feedback ! We posted a new version of the game ^^ Yes we will make new video games in the future! We are currently taking all of your feedback to fix some bugs and make the game playable. Thank you again we really appreciate the effort :)

Thank you :)

We are currently fixing some issues we saw thanks to your gameplay! ^^

Thank you for playing our game and for your feedback ! We really appreciate it :) The main Inspiration was the game Inside. Your video helped us seeing that there are some issues about the level design, at the last level you were not supposed to complete it like that ^^ Thanks again for playing our little game !

Thank you ^^

(1 edit)

Hello everyone, we're glad to present you our school project, made by a team of 6 persons :  Alice Andrieu / Arthur Devy / Vincent Lebarbé / Lionel Leboulanger / Marceau Riet / Solenn Ripoteau.

Hypermnesia is a 2,5D mobile platform game in which you get to play as a character experiencing a state of delirium due to an underlying mental illness. He wakes up in a building filled with dangerous spores. To escape from this torment, he will have to find a way out from the building by juggling between avoiding spores and using them to overcome trials and puzzles.

You can find more details on the description. 

We made it during the pandemic, so it was a bit difficult because we couldn't see each other, but we're glad it ended up well :)

We hope you will like it, and please feel free to give us feedback, it always helps, especially for the next project we're planning to do ! ^^ 

https://lionelleboulanger.itch.io/hypermnasia




Thank you for the feedback and the video ! If you want we've made some changes to the game, we added one more level and fix some little bugs. You can find more details in the description.