I still waiting :3
Lipsar
Recent community posts
F**k, it doesnt work from scripts at least. I wrote something like this in LAi_ApplyCharacterAttackDamage:
if(stunEnable)
{
enemy.actions.hit_attack.h1 = "";
enemy.actions.hit_attack.h2 = "";
enemy.actions.hit_attack.h3 = "";
}
But actually enemy has this animations. I think it will work only after reLogin. And now I absolutly know, that it should work in engine. If I (or u) could create event, which will calculate chance of "NonStun" it gonna be great addition to fighting. I know how to write events code, but i cant change engine for this event, which should let Char to stun after hit, or doesnt let, in dependence of events calculations results.
Thanks for answer, bro. But at least I need this events cause of engine functions. I dont know how to make character to not stun after hit and I dont Know how to make character do the recoil. I thought this "events" or functions are not available for me with Scripts from folder Program. I need to do this two events like character Stun or Not and Character do the recoil or not.
Hello, Jfrey. I wanna ask u about this Message: AI_MESSAGE_GROUP_SET_LINES. As I could see, it can set ships in only two lines and it doesnt matter which num u write in brackets SendMessage(&AISea, "lsl", AI_MESSAGE_GROUP_SET_LINES, PLAYER_GROUP, 2)<--- here. May be u can describe me, how it works? And answer on question: Is it possible to put ships in more then two lines? Thank u.