Thanks for playing and your kind words! We're also excited to expand!
Liquid Squirrel
Creator of
Recent community posts
Thanks for playing! Glad that you liked the combo and cool that you're excited to play more! We're also excited to create more!
We'll probably at some point add an option to change the key layout. I hope for now it didn't affect your experience of the game too much.
If you like, feel free to tell us which control changes you would like. If we see a general demand for a specific button layout we could create a patch that changes it.
Thanks for playing! Yeah, we definitely need to add the option to change the keys in the settings in the long run but for now we focussed more on the overall game stability and controller support.
If you like, feel free to tell us which changes you would like. If we see a general demand for a specific button layout we could create a patch that changes it.
For now: I hope you were still able to enjoy the game!
Where can I play the game?
You're already in the right place! The latest demo is up here on itch.io!
When is the full version of the game going to be released?
We only finished the vertical slice recently and have still a lot to do. So development will still take a while and we can't give an exact answer as of now.
What content is planned for the full version?
More hats, ruins and enemies, a grassland area, and the village in which you'll be able to talk to a bunch of quirky, hobby-obsessed people. And depending on how it's going maybe even more stuff.
What are Korine's pronouns?
We are using they / them pronouns for Korine but feel free to use the ones you identify / feel comfortable with.
Will the game come to Switch, PlayStation and Xbox?
We plan to release on consoles in the long run but will for now focus on a PC release.
Am I allowed to stream your game / upload the content on YouTube?
Yes, definitely! If you like share your link in the comments. It's super exciting to watch people play our game!
What does your development environment look like?
We use Unity3D as underlying engine, Photoshop and Blender for asset creation, Spine for animations, FMOD for sound, Confluence for documentation and Jira for issue tracking, and a handful of other, smaller tools and plugins.
Do you have a press kit?
Yes, you can download it here!