Thank you! <3
MissCasandraDEV
Creator of
Recent community posts
I'm so glad you enjoyed and got to the ending!
About the stuff you point out:
- I've notice that once during all the playtest o-o I could not replicate it, so I don't really know. I'll check what you said.
- I think you were really lucky! There's a chance that every time a machine breaks one of the two (If able) will spawn. But there is a small chance of neither appearing! I think that's what happened.
- The upgrades reduce the amount of "punishment" for keeping a machine in a broken state. They reduce the rate at wich the clock advances towards the bad ending.
- And yeah, it's flavor text and lore. In Shaft-10 (The free game I launched with DtS) there are some more lore pieces and even some references to the eyes, for example. But yeah, mainly flavor text in there. In upcoming games within this lore might not be tho... :)
Hello! Thanks for all of this awesome feedback! I'm so glad you liked it.
- Yeah, I'm getting some feedback about Voyeur, and I might rework it a bit. Since it was the first, the testers and I got used to it, so we missed-calibrated it.
- About the pacing, yeah, I'm fixing the enemy appear in the next patch. I'll try to make it so they appear more or less every hour :)
- The mini-games cover different aspects of gameplay, and yes, in intended difficulty you might be "picky" with the puzzles and still win, but in hard (Which is a Steam Achievement) you might not be able.
- And yeah, the skip button is awaiting the next patch.
Thank you so much for all this valuable feedback. I'll make sure that in a couple of days, everything will be fixed!
Os dejo tambien el mio, Icaro's Descent. A ver que tal va, que me acabo de unir xD
https://paranoramalstudios.itch.io/el-descenso-de-caro/devlog/45851/idea-y-prime...