Hey! I swung back around to check out where this game had gone, and I just want to say I'm really impressed with how much you've added. I like what you've done (Hiroko is especially adorable), and so many aspects of the original feedback I gave have been nicely addressed. I will say that a lot of the paths are currently on the shorter side (though very enjoyable), but I see from the flowchart you have posted that there's a lot of stuff planned. I'm looking forward to future additions ^.^
LittleSisterLover
Recent community posts
I'd like to ask, I noticed while playing through that there were some characters not included in the love/corruption menu that the game would tell me I raised status with (like Bairn, I think the name was), are you planning to add more characters to that menu over time or are they meant more as a passive relation rather than the other characters' more active relation? I feel there's some potential to get to know a lot of the other characters more personally, such as Bairn/shapeshifting demon girl that starts with a C.
Excellent game, really enjoying both the story and freedom of character building it offers.I'd say what bothers me the most having played through this version is that everything is a step-by-step process. By that I mean when you go to the college map, you need to go to a specific location to progress(and there's really very little in any other room), to progress past the mountain you need to talk to every character available on the map, etc. I'd like it if, as more and more characters came to the college, you could visit them in their rooms, or just offer some sort of side activities that you can take a free moment to do as an aside from the running back and forth. I feel like it was largely rushing from one scene to the next, so I'd appreciate a little more freedom with it (the side quests in the beginning, like the market stall one, were pretty cool).
An option to have choices display what they'll do what also be nice (i.e. raise love, raise corruption,stat increase,etc), just so you don't have to go down every path to see which options best match the character you want to play or how to maximize your stats.
With that out of the way, and without throwing spoilers out there in the comments, I want to say that I was really, really impressed by what the story contains so far. The world, the lore, the characters, overall very good. I do think what's currently in the game could use a bit of an expansion itself as stated above, but the story is solid.
Very much looking forward to where this game goes.
Aside from some personal preferences for the characters, what's already in Penlight is great, but I'd honestly just like to see more content in the game. All the endings sort of leave you high and dry in terms of outcome, if you go the good route you'd expect some kind of conclusion for the characters and really there's very little "outcome", it just sort of ends, and that goes for all of the endings, they all lack substance. If you choose to go the "darker" routes, well, none of them are particularly dark. Being frank, going into a hypnosis-themed visual novel with an erotic tag, you likely have some less-than-moral expectations and the game just doesn't have that. Being able to completely control anyone is an avenue to having just about anything, and the protagonist doesn't explore any of it. Naturally, that's part of his character, that lack of confidence, but that is an opening for character development and one of the primary advantages of visual novels as a medium, he can greatly change that behaviour depdending on the choices you make.
What I would have to say on the current release of Penlight, then, is that it's great as a demo, and I'm definitely interested in the project, but it needs more options on what you as the main character choose to do both for yourself and to your classmates, how you want to end up and what happens as a result of those ambitions. Basically, a massive expansion on the story is really needed to bring the novel, and its fantasies, to life.