Those specs are less than the laptop I use to test the game on to optimize.
It's the effects on the Main Menu that slows down the frame rate.
Luckily that effect is only used there and in one scene in the story so once you play the Story or go to the Stages room for combat then you should be good for the most part.
Liuss
Creator of
Recent community posts
Hey, everyone!
So glad to be able to say that the Demo for Metanormal is now available here on itch.io and Steam for free!
I've been working on this demo for almost two years now and it's come a long way from what it was originally supposed to be.
I hope you all enjoy it and that you'll be by my side when the game's upcoming Kickstarter goes live!
Game Summary
Due to some unknown phenomenon, the spirits of the world are growing stronger. Unable to move on to the proper afterlife, they've grown restless being trapped in the Spirit Realm. Now that they're out, the strongest wish to terrorize the Human Realm. Some aspire to rule them. Others merely yearn for their destruction.
It's up to Desmond Gates, the boy with the ability to interact with spirits, to restore order.
By his side are his best friends, Cicilia Shine and Milo Martin.
Accompanying them on their journey is Otto, a spirit that's been protecting Desmond since he was a child.
Their path will constantly be fraught with danger, having to face a wide variety of opponents.
Gameplay
During combat you are taken out of the world and placed into a bullet-hell stage. Each stage will be unique and modeled around the opponent. Stages could also have sudden changes in combat mechanics, like switching from the usual free-roam to a platformer.
The concept is simple, your goal is to deplete the enemy's health bar before they do the same to you.
You attack by staying on top of a white-bordered object, most commonly a circle.
You have to stay on it long enough for the white parts to completely disappear to cause damage to the enemy.
That's easier said than done because the enemy will throw everything its got at you to keep you off it.
If you find yourself low on health, chase the green HP Savers.
It's up to you to decide how risky you want to play it.
Hey, everyone!
Happy to announce the release of my first full game, Ethereal Dreams!
Ethereal Dreams is a platformer that takes inspiration from bullet hell games.
Your goal is to escape hell by keeping your lantern lit.
That is accomplished by surviving a level without your HP reaching zero.
You hurt your opponent by hurling a heart at them. Careful though, because even thought that heart regenerates it also counts as an HP point.
I hope you all enjoy it and I'm looking forward to hearing any feedback you all have!