yes, follow us on discord so u dont miss upcoming updates :)
lixmxil
Creator of
Recent community posts
Hi there...
we are currently in our journey towards a full release, but first we must make a very polished demo rich in content and try to seek funding from kickstarter.
I'm glad u liked this demo, but this is an old one, u may want to try our most recent demo here: https://lixmxil.itch.io/perished-truth-zone-1-demo
Hi, thank u so much for taking the time to play the game, and i hope that u have enjoyed it :D
just to clear few things out, the game will have a prologue that will also act as a tutorial for the game, the prologue was not part of this demo due to time constraints we had. so i'm sorry if few things were not clear about the controls.
for example, u can press N to open the notes without having to go thru the inventory.
u can walk and aim at the same time, but focused aim (aiming up and down) is only possible if u stand still. the camera thing u experienced where u cant see what u are aiming at is one of the restrictions of the fixed camera angles, RE 1, 2, 3 and CV all had the same issue, but at least in our game we tried to modernize it a bit by making the camera pivot and follow the player movement. later on we will add FPS aim like the one seen in MGS 2 and 3 to correct this issue, also to give the player ability to see the environment from a different perspective.
u can combine by selecting items with a long LMB press (u can see instructions on the bottom right corner when u open the inventory, but i'm sorry its not so clear, this will be fixed by having the tutorial/prologue)
Hi there,
thank you for trying out the demo and for the feedback, i would like to address few things...
- the demo was meant to be a challenge with a reward for those who solved it (5 so far), join us on discord if you have solved it for an exclusive discord role with perks that will be reveled later on.
this same puzzle will be 60-90 minutes into the game and will be an optional one that you can ignore if you want, the room where the puzzle takes place is a safe room that will be accessible without needing a key.
- i think the game looking like an RE game is a good thing since RE is a major inspiration and the game was intentionally made to resemble classic RE games.
- the game does have unique elements especially in the story side, the game is story driven and i would personally say that the story will be the major selling point for this game.
- options like sensibility and a lot more will be added as we continue on with the development, but due to time restrictions, we could not make those options part of this demo...
please join us on discord, FB or YT for future updates and other playable builds which will include combat among other things...
Cheers,
lol
u dont need PC nasa, but u do need a good PC...
here is a link for another build with downgraded graphics, let me know if it works for u...
https://drive.google.com/file/d/1Ivf2-A7wDV8nKXVHx7kYLBSK4u5h9j_l/view?usp=sharing