I added the screenshot, thanks for the kind reminder.
This game is an 2D platformer/action/defense game with an alien invasion theme that is best played with 2 or 3 players
LizardWizard
Creator of
Recent community posts
https://lizardwizard.itch.io/bunker-guys
Welcome to the far future of 2026!
Today, unidentified alien vessels entered Earth's atmosphere, and they are preparing to launch a vile attack on multiple cities.
You are humanity's last hope of survival.
All the other soldiers are on holiday or training.
Hello!
I think your assets are really good, so thank you for these, I use them in my game (only the free ones for now).
Is there a chance you might be interested in doing a kickstarter with me? I am sure we would have better chances at it together.
This is a link for the game: https://lizardwizard.itch.io/alchemisttd
Let me know if you think this is a good idea.
I am submitting Alchemist because in the game maps are randomly generated (so, it makes something). Also, the player can craft special gems and then improve them with enhancements.
In a future update there will be a map editor coming, too.
There is also a boss slime enemy that can lay eggs. The eggs can hatch, so that slime also makes something :)
Thanks :)
This is not exactly a sequel but the spiritual successor for KingDoom: https://lizardwizard.itch.io/mortal
Story and the world is different but the game style is the same.
- 1.188
-New map with different waypoints setup added
-Specials now can be upgraded for gold
-A notification lets you know how many special gems have all ingredients after each wave
-Sky Blue Topaz now really does splash stun 1.187
-Fixed start button disappearing after undo problem
-Start button repositioned so that it is not in the way when placing gems1.186
-Game speed option added
-Gem placement position offset fixed (now gem is placed exactly where the cursor points)
-Dead bodies disappear after wave is finished to have a clear maze when placing gems
-Path now updates after placing a gem
-Start button is now available all the time so that you are not forced to place all gems just to start the next wavev1.184
- Grid added while placing gem/rock.
- Undo button for undoing accidental gem placements
- Difficulty lowered a LOT
Hello!
Would you be interested in making a bundle with me?
https://lizardwizard.itch.io/warmage
Regards,
Béla
Hello!
Would you be interested in making a bundle with me?
https://lizardwizard.itch.io/warmage
Regards,
Béla
Hello!
Would you be interested in making a bundle with me?
https://lizardwizard.itch.io/warmage
Regards,
Béla
Would you like to make a bundle together?
My game is: https://lizardwizard.itch.io/warmage
If yes contact me at belanovak at gmail.com
Hello! I like MewBase (at least the screenshots :)) so I would like to do a bundle with you.
My game is WarMage: https://lizardwizard.itch.io/warmage
Let me know if you are interested.
Lets make a bundle with our games in it.
My game is this: https://lizardwizard.itch.io/warmage
Hello!
I would like to make a bundle with you. My game is:
https://lizardwizard.itch.io/warmage
Let me know if you are interested!
I really like Cosmoteer. :) Nice game and good work on the module system.
If I were you I would add trading and the option to board an enemy ship. (The crew could do combat inside the ship.)
I did try to develop something similar:
But the engine I was using was not that good (JGame) so I abandoned that project.
Check out the newly released fantasy strategy game WarMage on itch.io
or watch the trailer:
Summon your army, build and expand your kingdom then fight against orcs, bandits, lizardmen and draconians.
Be careful because each enemy has different skills and abilities and to win you have to know their weaknesses.
Your heroes are different too so their team composition is the key to victory.
In WarMage sometimes you may encounter enemies who will require a new approach. Having a single team is not enough, you will find many heroes useful in different ways.
Some units can be deployed behind the enemy, some can summon monsters in combat, and some will cast a spell that makes others faster.
Expanding your kindom is important because you can use the gained land to build farms. Grain can be used to feed your troops and the excess can be sold.
The lower level heroes can be placed in the Training Halls to gain experience or can be placed in the mines to gain gold even when you are offline.
If you find a tough opponent you may build a Watchtower and attack it with ballistas from afar to weaken it before the attack.
Try the text adventure and send a single adventurer to the underground tunnels.
Collect XP and epic items from there while you are away from the computer.
In the dungeons the adventure will depend on your hero's abilities. For example if you see in the journal that the hero always fails at climbing walls you can replace him with someone with more Dexterity. If you see that he always gets killed in battle you may replace him with someone with better equipment and higher level.
Features
Planned features
Note: