usually hitting the waste-time (hang out? idk) button moves you to somewhere suitable if ye end up i some wierd corner
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re that bug - lewdness rating also resets to a limit of 50 on sleeping.
last playthrough i tried to just never sleep to a avoid the bug & noticed that:
1. patrick's training doesn't proc unless you've slept though it should be every day
2. the events in the ashon city wossname club also don't proc- you can't go do the second shift of recon until having slept.
probably secondary issues to the sleeping/reset bug but just as an fyi.
recently tried a new playthrough on 37.96
kate's line died off (idk if i maybe failed something but events stopped happening) but i kept getting the messages about her & the internal conflict of *cough* dating basically everyone *cough*
two things, first:
i like kate & want to see more of her route, so i'd guess some others might too & it's not all that clear (possibly intentionally?) when the cut-off for getting onto that route is (which in itself is fine imo), but it took me quite a bit of reload-go-forward-reload-try again to get there, which wasn't all that satisfying bc it's hard to see if you've left a route aside from simply never getting another event proc... maybe a 'relationships' screen would solve that? even if it didn't have anything beyond a tick/route lost indication it'd be helpful for people trying to find & stay on specific routes :)
the other:
it'd be a lot of work but... if someone depraved (like me) tries to go every route at once, perhaps some new options/dialogue/thoughts for someone not into monogamy? poly people do exist & it might be interesting to add character's reactions & storylines to that player option?
love the game, great artwork & lovely writing. keep it up!
for my two cents on this i think having some choice of how the mc reacts to getting ported into a magical world would be nice- being railroaded into 'oh no what a horror i need wifi to survive, i will have to suffer in a new world with zero rent & a free place at a magic school?!' is... welll... surely it's safe to assume a lot of players find that scenario interesting *at least*? (given they've dl'd a game to play that fantasy setting out in)
ok, so maybe not a lot? maybe most players would on balance feel a sense of loss being separated from friends & family which tinged their excitement at discovering this new world? - but we get none of *that* either. :s
i think a few dialogue options to allow the player to express a few variants of this would greatly improve the mc's apparent character in the first day.
yes, character development can happen, but if the writing continues to tend towards dictating the mc's reation to events, well - then the mc's character becomes absolutely critical going forward.